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    Default Re: Edge's Excessive Race Revisions Compendium

    Psionic Races

    Dromite
    • +2 Charisma, +2 Dexterity OR Constitution, -2 Strength: Dromites are gregarious, and surprisingly deft or hardy depending on their caste, though their size impedes their physical strength.
    • Small size
    • Base Land Speed: 20ft.
    • Humanoid (insectile, psionic) type
    • Chitinous Hide (Ex): Dromites possess a +2 natural armour bonus and energy resistance 5 against one of the following energy types: cold, electricity, fire or sonic. The type of energy resistance is chosen at 1st level and cannot be changed thereafter.
    • Compound Eyes (Ex): Dromites possess a +2 racial bonus on Spot checks. This racial bonus improves by +2 at 5th level, and every 5 levels thereafter.
    • Naturally Psionic: Dromites gain 1 bonus power point per three character levels, plus an additional power point at level 1. This benefit does not allow them to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
    • Psionic Knack (Psi): A dromite may spend 1 power point to use energy ray as a psi-like ability. The dromite always deals the kind of energy damage that its Chitinous Hide provides it with resistance to. Manifester level is equal to half the dromite's Hit Dice, unless the dromite possesses levels in a manifesting class that has energy ray on its power list naturally. In such a case, their manifester level for this psi-like ability is equal to their Hit Dice. The save DC is Charisma-based.
    • Sensitive Antennae (Ex): Dromites possess the scent ability.
    • Automatic Languages: Common. Bonus Languages: Dwarven, Gnome, Goblin, Terran, Undercommon
    • Favoured Class: Crusader, Ranger or Wilder.
    • Level Adjustment: +0


    Duergar
    As per the Expanded Psionics Handbook, but modify the racial ability score modifier trait to:
    • +2 Strength, +2 Constitution, +2 Wisdom, -4 Charisma: Duergar were bred into natural psionic combatants, but their culture has become sullen and mean-spirited.


    Also modify the Naturally Psionic racial trait to the following:
    • Naturally Psionic: Duergar gain 1 bonus power point per two character levels, plus an additional power point at level 1. This benefit does not allow them to manifest powers unless they gain that ability through another source, such as levels in a psionic class.


    Also replace the Psi-Like Abilities racial trait with the Psionic Knack racial trait:
    • Psionic Knack (Psi): A duergar may spend 1 power point to use expansion or invisibility as a psi-like ability. Manifester level is equal to half the duergar's Hit Dice, unless the duergar possess levels in a manifesting class that has the power in question on its power list naturally. In such a case, their manifester level for that psi-like ability is equal to their Hit Dice.


    Also add the following racial trait:
    • Resilient (Ex): Duergar gain damage reduction 1/- thanks to their hardy nature. This damage reduction increases by 1 at 5th level and every 5 levels thereafter.


    Also modify the Favoured Class racial feature to:
    • Favoured Class: Crusader, Fighter or Psychic Warrior.


    Elan
    As per the Expanded Psionics Handbook, but modify the the racial ability score modifier trait to:
    • +2 Constitution, +2 Intelligence OR Wisdom, -2 Charisma: Elans possess hardy bodies and insightful minds, but their new, alien perspectives can be off-putting.


    Also modify the the Naturally Psionic racial trait to:
    • Naturally Psionic: Elans gain 1 bonus power points per two character levels, plus an additional power point at level 1. This benefit does not allow them to manifest powers unless they gain that ability through another source, such as levels in a psionic class.


    Also modify the Favoured Class racial feature to:
    • Favoured Class: Ardent, Factotum or Psion.


    Githyanki
    • +2 Constitution, +2 Intelligence: Githyanki are hardy, and possess keen minds.
    • Medium size
    • Base Land Speed: 30ft.
    • Humanoid (gith, psionic) type
    • Darkvision 60ft.
    • Astral Learning: Githyanki possess a +2 racial bonus on Knowledge (arcana), Knowledge (psionics) and Knowledge (the planes) checks, and may make checks with those skills untrained.
    • Force of Mind (Su): Every time a githyanki gains psionic focus, they may gain a +2 racial bonus to Strength or Charisma. This bonus lasts until they expend their psionic focus.
    • Limited Precognition (Su): Githyanki gain a +2 racial bonus on initiative checks.
    • Naturally Psionic: Githyanki gain 1 bonus power points per two character levels plus an additional power point at level 1. This benefit does not allow them to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
    • Psionic Knack (Psi): A githyanki may spend 1 power point to use far hand or psionic daze as a psi-like ability. A githyanki of 3rd level or higher may spend 3 power points to use concealing amorpha as a psi-like ability. Manifester level is equal to half the githyanki's Hit Dice, unless the githyanki possesses levels in a manifesting class that has the power in question on its power list naturally. In such a case, their manifester level for that psi-like ability is equal to their Hit Dice. The save DC is Intelligence-based.
    • Psionic Inurement (Ex): Githyanki possess a +1 racial bonus on Will saves against psionic powers, and all other mind-affecting effects. This racial bonus increases by 1 at 5th level and every 5 levels thereafter.
    • Red Dragon Pact (Ex): Githyanki possess a +2 racial bonus on Diplomacy checks against red dragons. Red dragons always possess a starting attitude of indifferent or better in regards to githyanki, unless a given githyanki has given them cause to feel otherwise.
    • Automatic Languages: Common, Gith. Bonus Languages: Abyssal, Celestial, Draconic, Infernal, Undercommon.
    • Favoured Class: Fighter, Psion or Warblade.
    • Level Adjustment: +1


    Githzerai
    • +2 Dexterity, +2 Wisdom: Githzerai are agile and centered.
    • Medium size
    • Base Land Speed: 30ft.
    • Humanoid (gith, psionic) type
    • Darkvision 60ft.
    • Balance of Zerthimon (Su): Every time a githzerai gains psionic focus, they may gain a +2 racial bonus to Intelligence or Wisdom. This bonus lasts until they expend their psionic focus.
    • Cloistered in Limbo (Ex) Githzerai possess a +2 racial bonus on Concentration, Knowledge (psionics) and Knowledge (the planes) checks, and may make checks with those Knowledge skills untrained.
    • Limited Precognition (Su): Githzerai gain a +2 racial bonus on initiative checks.
    • Naturally Psionic: Githzerai gain 1 bonus power points per two character levels, plus an additional power point at level 1. This benefit does not allow them to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
    • Psionic Knack (Psi): A githzerai may spend 1 power point to use catfall or psionic daze as a psi-like ability. A githzerai of 3rd level or higher may spend 1 power point to use inertial armour as a psi-like ability. Manifester level is equal to half the githzerai's Hit Dice, unless the githzerai possesses levels in a manifesting class that has the power in question on its power list naturally. In such a case, their manifester level for that psi-like ability is equal to their Hit Dice. The save DC is Wisdom-based.
    • Psionic Inurement (Ex): Githzerai possess a +1 racial bonus on Will saves against psionic powers, and all other mind-affecting effects. This racial bonus increases by 1 at 5th level and every 5 levels thereafter.
    • Shifting Steps (Ex): Githzerai may expend their psionic focus once per encounter as a free action to use this ability. If they do so, the first 15ft they move this turn does not provoke attacks of opportunity.
    • Automatic Languages: Common, Gith. Bonus Languages: Abyssal, Celestial, Draconic, Slaad, Undercommon.
    • Favoured Class: Ardent, Monk or Swordsage.
    • Level Adjustment: +1


    Half-Giant
    As per the Expanded Psionics Handbook, but modify the racial ability score modifiers trait to:
    • +2 Strength, +2 Constitution, +2 Wisdom, -2 Dexterity: Half-giants are strong, tough and insightful, but their great size hinders their agility.

    Also modify the Fire Acclimated racial trait to:
    • Fire Acclimated (Ex): Half-giants gain Heat Endurance (Sandstorm) as a bonus feat, even if they do not meet the prerequisites. They also gain a +1 racial bonus on saving throws against all fire spells and effects. This racial bonus improves by 1 at 5th level, and every 5 levels thereafter.


    Also modify the Naturally Psionic racial trait to:
    • Naturally Psionic: Half-giants gain 1 bonus power points per two character levels, plus an additional power point at level 1. This benefit does not allow them to manifest powers unless they gain that ability through another source, such as levels in a psionic class.


    Also replace the Psi-Like Ability racial trait with:
    • Psionic Knack (Psi): A half-giant may spend 1 power point to use stomp as a psi-like ability. Manifester level is equal to half the half-giant's Hit Dice, unless the half-giant possesses levels in a manifesting class that has stomp on its power list naturally. In such a case, their manifester level for this psi-like ability is equal to their Hit Dice. The save DC is Strength-based.


    Maenads
    • +2 to any one ability score: Maenads are flexible and varied in their talents.
    • Medium size
    • Base Land Speed: 30ft.
    • Humanoid (maenad, psionic) type
    • Absolute Self-Control (Ex): Maenads may expend their psionic focus to re-roll a failed save against any effect that attempts to incite or manipulate their emotions. They also gain a +1 racial bonus on Will saves against mind-affecting spells and effects. This bonus improves by 1 at 5th level and every five levels thereafter.
    • Born Sailor (Ex): Maenads have a +2 racial bonus on Profession (sailor) and Swim checks.
    • Naturally Psionic: Maenads gain 1 bonus power point per three character levels, plus an additional power point at level 1. This benefit does not allow them to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
    • Psionic Knack (Psi): A maenad may spend 1 power point to use energy ray as a psi-like ability. The maenad always deals sonic damage when using this psi-like ability. Manifester level is equal to half the maenad's Hit Dice, unless the maenad possesses levels in a manifesting class that has energy ray on its power list naturally. In such a case, their manifester level for this psi-like ability is equal to their Hit Dice. The save DC is Charisma-based.
    • Outburst (Ex): Every time a maenad gains psionic focus, they may gain a +2 racial bonus to Strength and Charisma and a -2 racial penalty to Intelligence and Wisdom. These bonuses and penalties last until she expends her psionic focus.
    • Ordered Emotion (Ex): Maenads may be barbarians even if they are of lawful alignment.
    • Automatic Languages: Common, Maenad. Bonus Languages: Aquan, Draconic, Dwarven, Elven, Goblin.
    • Favoured Class: Barbarian, Warblade or Wilder.


    Thri-Kreen
    • +2 Strength, +4 Dexterity, +2 Wisdom, -2 Intelligence, -2 Charisma: Thri-kreen are in many ways physically superior to humans, but their clutch-based culture results in alien thinking that can make it hard for them to relate to other races.
    • Medium size
    • Base Land Speed: 35ft.
    • Humanoid (insectile, psionic) type
    • Darkvision 60ft
    • Chitinous Hide (Ex): Thri-kreen have a +3 natural armour bonus.
    • Desert Adaptation (Ex): Thri-kreen gain Heat Endurance (Sandstorm) as a bonus feat, even if they do not meet the prerequisites.
    • Leaping (Ex): Thri-kreen have a +2 racial bonus on Jump checks. This bonus increases by 2 at 5th level and every 5 levels thereafter.
    • Multiple Limbs: Thri-kreen possess four arms, and thus can take the Multiweapon Fighting feat instead of the Two-Weapon Fighting feat.
    • Natural Armoury (Ex): Thri-kreen possess four primary natural claw attacks that deal 1d4 points of damage and a secondary bite attack that also deals 1d4 points of damage.
    • Naturally Psionic: Thri-kreen gain 1 bonus power point per three character levels, plus an additional power point at level 1. This benefit does not allow them to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
    • Poisonous Bite (Ex): A thri-kreen may expend their psionic focus once per day to add a poison to their natural bite attack. The poison has the following statistics:

      Bite, initial damage 1d6 Dex, secondary damage paralysis.

      The save DC is equal to 10 + half the thri-kreen's Hit Dice + the thri-kreen's Constitution modifier.
    • Psionic Knack (Psi): A thri-kreen may spend 1 power point to use chameleon or know direction and location as a psi-like ability. A thri-kreen of 3rd level or higher may spend 1 power point to use metaphysical claw as a psi-like ability, or 3 power points to use concealing amorpha as a psi-like ability. Manifester level is equal to half the thri-kreen's Hit Dice, unless the thri-kreen possesses levels in a manifesting class that has the power in question on its power list naturally. In such a case, their manifester level for that psi-like ability is equal to their Hit Dice.
    • Weapon Familiarity (Ex): Thri-kreen treat gythkas and chatkchas as martial weapons rather than exotic weapons.
    • Torpor (Ex): Thri-kreen are immune to magic sleep effects.
    • Automatic Languages: Common, Thri-Kreen. Bonus Languages: Elven, Giant, Gnoll, Goblin, Halfling.
    • Favoured Class: Psychic Warrior, Ranger or Swordsage.
    • Unlike in the Expanded Psionics Handbook, these revised thri-kreen possess no racial Hit Dice.
    • Level Adjustment: +2


    Xeph
    • +2 Dexterity, +2 Charisma, -2 Strength: Xephs are quick and gregarious, but physically weaker than humans.
    • Medium size
    • Base Land Speed: 30ft.
    • Humanoid (psionic, xeph) type
    • Darkvision 60ft
    • Adoration for Art (Ex): Xephs gain a +2 racial bonus on any one Craft skill and any one Performance skill. These racial bonuses increase by 2 at level 5 and every 5 levels thereafter. A xeph may also reduce the crafting time of wondrous magic items and universal psionic items by one-sixth.
    • Burst (Su): A xeph can spend 1 power point to put on a burst of speed to increase their speed by 10ft, plus 10ft per four character levels, to a maximum increase of 30ft at 9th level and higher. These bursts of speed are considered a competence bonus to the xeph's base speed. A burst of speed lasts for 4 rounds, plus 1 round per three character levels.
    • Innate Resistance (Ex): Xephs have a +1 racial bonus on saving throws against powers, psi-like abilities, spells and spell-like effects.
    • Naturally Psionic: Xephs gain 1 bonus power point per three character levels, plus an additional power point at level 1. This benefit does not allow them to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
    • Automatic Languages: Common, Xeph. Bonus Languages: Draconic, Elven, Gnoll, Goblin, Hafling, Sylvan.
    • Favoured Class: Bard, Ranger or Soulknife.
    Last edited by Edge; 2015-04-06 at 08:16 AM.