Quote Originally Posted by AgentPaper View Post
For a Space-Empires type of game, I would say that the bare essentials are: 1) Planets that can be owned, change ownership, and produce resources, and 2) Ships that can be built, move around the map, and attack enemy ships and planets. One type of planet, one resource, and maybe three types of ship (scout, colony and war).
That's not really what I mean when I say "technical design". I'd call what you're talking about "fundamental game mechanics". I'm talking about things like "there will be a server of X nature, a client of Y nature, and they will communicate in Z manner".