Annie seems a little more decayed here..
Quote Originally Posted by Annabelle

LE Slaymate Wizard 8/Pale Master 10


Image by Corinthia Ward.

Backstory
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Annabelle always wanted to be a wizard. When a traveling wizard offered to train her, her parents refused, but she snuck out and went with him anyway. He taught her a lot, but not about wizardry. Not on purpose, anyway. Annabelle was too small and weak to stop him from drowning her, but she was a smart kid, even in undeath, so she watched and studied and bided her time until the opportunity to kill her master arose. After taking steps to assure that he could not return as she had, she was finally free. Free, and still ever so curious about magic.

Annabelle's major quirk is that she won't kill children. She'll kill their parents, which generally amounts to the same thing, but she won't outright kill anyone who has yet to reach the age of majority. As far as she's concerned, adults can't be trusted, so her goal is to make herself safe by killing and raising as many of them as possible--preferably under her control, but free-willed undead are better than living grownups. She would be particularly fun in a game where the PCs are children fighting to save all the adults.


Ability Scores & Racial Traits
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Pre-Racial-Adjustment: Str 10, Dex 13, Con 8, Int 15, Wis 12, Cha 14
Post-Racial-Adjustment: Str 12, Dex 15, Con --, Int 15, Wis 12, Cha 18
Increase: Int at HD 4, 8, 12, and 16; Cha at HD 20.

Racial Traits: Undead traits, Pale Wasting (Fort Save 12 + Cha mod); Pale Aura

Build Table
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CR Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
2nd Slaymate (4 HD) +2 +1 +1 +4 Concentration 2, Hide 6, Knowledge (Religion) 3, Knowledge (Arcana) 3, Listen 7, Move Silently 7, Spot 7 Skill Focus: Know (Religion), Corpsecrafter Racial features
3rd Wizard (Necromancer) +2 +1 +1 +6 Concentration 3, Know (Religion) 5, Know (Arcana) 4, Spellcraft 1 Scribe Scroll (B) Familiar
4th Wizard (Necromancer) +3 +1 +1 +7 Concentration 5, Know (Religion) 8, Spellcraft 2 Fell Animate
5th Wizard (Necromancer) +3 +2 +2 +7 Concentration 6, Know (Arcana) 5, Spellcraft 5
6th Wizard (Necromancer) +3 +2 +2 +8 Concentration 7, Know (Arcana) 6, Spellcraft 6
7th Wizard (Necromancer) +4 +2 +2 +8 Concentration 8, Know (Arcana) 8, Spellcraft 7 Stitched Flesh Familiar, Fell Drain (B) Expanded spellbook
8th Pale Master +4 +2 +2 +10 Hide 7, Know (Arcana) 9, Movie Silently 8, Spellcraft 8
9th Pale Master +5 +2 +2 +11 Concentration 9, Hide 8, Movie Silently 9, Spellcraft 9 Animate Dead 1/day
10th Pale Master +5 +3 +3 +11 Concentration 10, Hide 10, Movie Silently 10, Spellcraft 10 Arcane Thesis (Kelgore's Grave Mist) Darkvision 120'
11th Pale Master +6/+1 +3 +3 +12 Concentration 11, Hide 12, Movie Silently 13, Spellcraft 11 Undead Armor Affinity (10%)
12th Pale Master +6/+1 +3 +3 +12 Concentration 12, Hide 14, Movie Silently 14, Spellcraft 12 Control Undead 1/day, Deathless Vigor
13th Pale Master +7/+2 +4 +4 +13 Concentration 13, Hide 15, Movie Silently 16, Spellcraft 13 Destructive Retribution Undead Graft, Touch Attack 1/day, Paralyzing Touch
14th Pale Master +7/+2 +4 +4 +13 Concentration 14, Hide 17, Movie Silently 17, Spellcraft 14 Tough as Bone, Weakening Touch
15th Pale Master +8/+3 +4 +4 +14 Concentration 15, Hide 18, Movie Silently 19, Spellcraft 15 Undead Armor Affinity (20%), Touch Attack 2/day, Degenerative Touch
16th Pale Master +8/+3 +5 +5 +14 Concentration 16, Hide 20, Movie Silently 20, Spellcraft 16 Practiced Spellcaster Undead Cohort, Destructive Touch
17th Pale Master +9/+4 +5 +5 +15 Concentration 17, Hide 21, Movie Silently 22, Spellcraft 17 Death Mastery, Touch Attack 3/day, Deathless Master's Touch
18th Wizard (Necromancer) +10/+5 +6 +6 +16 Concentration 19, Spellcraft 20
19th Wizard (Necromancer) +10/+5 +6 +6 +16 Concentration 22, Spellcraft 22 Fell Frighten
20th Wizard (Necromancer) +11/+6/+1 +6 +6 +17 Concentration 24, Spellcraft 25


Spell Table
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Spells per Day
CR 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
2nd - - - - - - - - - -
3rd 3 1 - - - - - - - -
4th 4 2 - - - - - - - -
5th 4 2 1 - - - - - - -
6th 4 3 2 - - - - - - -
7th 4 3 2 1 - - - - - -
8th 4 3 2 1 - - - - - -
9th 4 3 3 2 - - - - - -
10th 4 4 3 2 1 - - - - -
11th 4 4 3 3 2 - - - - -
12th 4 4 4 3 2 1 - - - -
13th 4 4 4 3 3 2 - - - -
14th 4 4 4 4 3 2 1 - - -
15th 4 4 4 4 3 3 2 - - -
16th 4 4 4 4 4 3 2 1 - -
17th 4 4 4 4 4 3 3 2 - -
18th 4 4 4 4 4 4 3 2 1 -
19th 4 4 4 4 4 4 3 3 2 -
20th 4 4 4 4 4 4 4 3 2 1
Specialist School:Necromancy
Prohibited Schools: Evocation; Illusion


Level Breakdown
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CR 5: Slaymate is a race with...pros and cons for spellcasters, let's say. On the one hand, slaymates can't cast spells, but reduced metamagic, particularly reduced metamagic that doesn't have the "cannot reduce metamagic cost below 1" caveat, is a pretty good trade-off. At this level, it allows her to add Fell Animate to 0-level spell for a second-level slot, which isn't much, but can get her some minions early. Her pale wasting disease is pretty situational, since it's not worth wading into melee for. I imagine her as already being a free agent at this level, but she doesn't have to be--the PCs could even kill her necromancer master for her.

CR 10 (Sweet Spot): Annabelle has very little reason to actually prepare Animate Dead between her SLA and Fell Animate, which can be added to Kelgore's Grave Mist (from the PHBII) for only +1 effective spell level, and her familiar's all Frankenstein'd up, which lets her control a few extra HD worth of undead. Fell Drain, which is free if it's the only metamagic effect applied to Kelgore's Grave Mist, is a good combo for Fell Animate, since Fell Animate is only useful when someone's going to die from spell damage and Fell Drain is only useful when they're not.

CR 15: A few Pale Master abilities are crossed out on Annabelle's build table either because they're redundant when she's already undead or because leadership is disallowed in this competition. Her touch attacks are another thing like her bite that's probably not worth getting into melee for, particularly at this level. Destructive Retribution is a lot of fun, though, since she should have a lot of humanoid adult skeletons she doesn't care about, which makes for good mobs.

CR 20: Annabelle's touch attack becomes better with the combo of Degenerative Touch + Deathless Master's Touch, but, ehh, Fell Drain is still your cooler friend. Practiced Spellcaster gets her final effective caster level up to 22 (because of her slaymate HD). Not too shabby. Three wizard levels aren't a very exciting way to cap off the build, but they get her up to 9th-level spells, and her build is feat-hungry enough that I couldn't spare any to get her into another PrC.


Gear/Adaptation
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Look, Annabelle's level 19 feat should be Undead Mastery, from the ELH, but Annabelle doesn't qualify without gear. Elite array, grumble mumble. It shouldn't be difficult to get a +2 tome of leadership or cloak of charisma by this level, though, so unless you're running a very low-gear game, just let your BBEG have a stupidly large undead army. I mean, Fell Frighten is fun too (and a free add-on to Kelgore's Grave Mist!), but it's no stupidly large undead army.

Also, if Annabelle did get a cohort, it should be another free-willed undead of about her own age.


Sources
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Complete Arcane: Practiced Spellcaster
Libris Mortis: Slaymate, Pale Master, Corpsecrafter, Destructive Retribution, Fell Animate, Fell Drain, Fell Frighten, Stitched Flesh Familiar
Player's Handbook II: Arcane Thesis, Kelgore's Grave Mist