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    Troll in the Playground
     
    PirateGirl

    Join Date
    Sep 2007
    Location
    Elemental Plane of Purple
    Gender
    Female

    Default Re: The Flesh Alchemists' Convention II: And Now For Something (not) Completely Diffe

    Treant, Coconut Palm
    Huge Plant
    Hit Dice: 7d8+35 (66 hp)
    Initiative: -1
    Speed: 30 ft. (6 squares)
    Armor Class: 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20
    Base Attack/Grapple: +5/+22
    Attack: Slam +12 melee (2d6+9) or throw coconut + 3 ranged (1d8+1)
    Full Attack: 2 slams +12 melee (2d6+9) or throw coconut +3 ranged (1d8+1)
    Space/Reach: 15 ft./15 ft.
    Special Attacks: Animate trees, double damage against objects, trample 2d6+13
    Special Qualities: Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire
    Saves: Fort +10, Ref +1, Will +7
    Abilities: Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 12
    Skills: Diplomacy +3, Hide -9*, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8 (+10 aboveground)
    Feats: Improved Sunder, Iron Will, Point Blank Shot
    Environment: Any warm land
    Organization: Solitary or grove (4-7)
    Challenge Rating: 8
    Treasure: Standard including 1d12 coconuts.
    Alignment: Usually neutral
    Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan)
    Level Adjustment: +5

    A coconut palm treant’s feathery leaves don’t change color but are periodically shed, giving them a rather melancholy demeanor.

    A coconut palm treant’s legs fit together when closed to look like the trunk of a tree, and a motionless treant is nearly indistinguishable from a tree.

    A palm treant is about 30 feet tall, with a "trunk" about 2 feet in diameter. It weighs about 4,500 pounds.

    Treants speak their own language, plus Common and Sylvan. Most also can manage a smattering of just about all other humanoid tongues—at least enough to say "Get away from my trees!"

    The coconut from a coconut palm treant is twice the size of a normal coconut, weighing about 6½ lbs. Each coconut easily provides enough food and drink as a meal for 4 Medium characters.

    Combat

    Coconut palm treants prefer to watch potential foes carefully before attacking. They often charge suddenly from cover to trample the despoilers of groves or throw coconuts at them. If sorely pressed, they animate trees as reinforcements.

    Animate Trees (Sp): A coconut palm treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.

    Coconut Throwing (Ex): As a standard action, a coconut palm treant can throw a coconut a maximum of 30 feet, no range increments.

    Double Damage against Objects (Ex): A treant or animated tree that makes a full attack against an object or structure deals double damage.

    Trample (Ex): Reflex DC 22 half. The save DC is Strength-based.

    Skills: *Treants have a +16 racial bonus on Hide checks made in forested areas.

    Treant, Date Palm
    Huge Plant
    Hit Dice: 7d8+35 (66 hp)
    Initiative: -1
    Speed: 30 ft. (6 squares)
    Armor Class: 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20
    Base Attack/Grapple: +5/+22
    Attack: Slam +12 melee (2d6+9)
    Full Attack: 2 slams +12 melee (2d6+9)
    Space/Reach: 15 ft./15 ft.
    Special Attacks: Animate trees, double damage against objects, spell-like abilities, trample 2d6+13
    Special Qualities: Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire
    Saves: Fort +10, Ref +1, Will +7
    Abilities: Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 12
    Skills: Diplomacy +3, Hide -9*, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8 (+10 aboveground)
    Feats: Ability Focus (lullaby), Improved Sunder, Iron Will
    Environment: Any warm land
    Organization: Solitary or harem (1 male and 3-7 females)
    Challenge Rating: 8
    Treasure: Double Standard
    Alignment: Usually neutral good
    Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan)
    Level Adjustment: +5

    A date palm treant’s long, thin leaves do not change color with the seasons. A date palm treant’s legs fit together when closed to look like the trunk of a tree and a motionless treant is nearly indistinguishable from a tree.

    Tall and lanky, a date palm treant is about 35 feet tall, with a "trunk" about a foot in diameter. It weighs about 4,000 pounds.

    Treants speak their own language, plus Common and Sylvan. Most also can manage a smattering of just about all other humanoid tongues—at least enough to say "Get away from my trees!"

    Date palm treants are more gregarious than other treants and are often willing to barter their dates and sap (starting at excessive prices) or trade them for information. They are fastidious, using their fallen leaves as brooms.

    Last of all they are experts at tapping normal date palms for the sweet sap that is used in syrup and even wine. They never allow anyone else to tamper with their trees.

    Combat

    Date palm treants prefer to watch potential foes carefully before attacking. They often charge suddenly from cover to trample the despoilers of forests. If sorely pressed, they animate trees as reinforcements.

    Animate Trees (Sp): A date palm treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.

    Double Damage against Objects (Ex): A date palm treant or animated tree that makes a full attack against an object or structure deals double damage.

    Spell-Like Abilities (Sp): At will—dancing lights, lullaby (DC 13), 3/day—sleep (DC 12), 1/day—glibness.

    Trample (Ex): Reflex DC 22 half. The save DC is Strength-based. Skills: *Treants have a +16 racial bonus on Hide checks made in forested areas.

    Treant, Olive
    Huge Plant
    Hit Dice: 7d8+35 (66 hp)
    Initiative: -1
    Speed: 20 ft. (4 squares)
    Armor Class: 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20
    Base Attack/Grapple: +5/+26
    Attack: Slam +12 melee (2d6+9)
    Full Attack: 2 slams +12 melee (2d6+9)
    Space/Reach: 15 ft./15 ft.
    Special Attacks: Animate trees, double damage against objects, spell-like abilities, slick, trample 2d6+13
    Special Qualities: Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire
    Saves: Fort +10, Ref +1, Will +7
    Abilities: Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 12
    Skills: Diplomacy +3, Hide -9*, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8 (+10 aboveground)
    Feats: Improved GrappleB, Improved Sunder, Iron Will, Power Attack
    Environment: Any warm land
    Organization: Solitary or grove (4-7)
    Challenge Rating: 8
    Treasure: Standard
    Alignment: Usually neutral
    Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan)
    Level Adjustment: +5

    Olive treants are generally shorter and squatter than other treants. They have broad canopies with silvery green that do not change with the seasons, but they blossom in the spring with feathery white flowers.

    An olive treant’s legs fit together when closed to look like the gnarled and twisted trunk of a tree and a motionless treant is nearly indistinguishable from a tree. They move slowly and with an awkward gait.

    An olive treant is about 25 feet tall, with a "trunk" about 2 feet in diameter. It weighs about 4,500 pounds.

    Treants speak their own language, plus Common and Sylvan. Most also can manage a smattering of just about all other humanoid tongues—at least enough to say "Get away from my trees!"

    Combat

    Olive treants prefer to watch potential foes carefully before attacking. They often charge suddenly from cover to trample the despoilers of groves. If sorely pressed, they animate trees as reinforcements.

    Animate Trees (Sp): A olive treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.

    Slick (Ex): Due to use of the grease spell-like ability (not to mention residue of oil from smashed olives), the area within 30-feet of an olive treant is slippery and hampers movement as difficult terrain. Creatures are limited to half their normal land speed. Treants and animated trees are unimpeded and can move normally.

    Spell-Like Abilities (Su): At will—goodberry; 3/day—grease.

    Double Damage against Objects (Ex): A treant or animated tree that makes a full attack against an object or structure deals double damage.

    Trample (Ex): Reflex DC 22 half. The save DC is Strength-based.

    Skills: *Treants have a +16 racial bonus on Hide checks made in forested areas.
    Last edited by Debihuman; 2015-06-03 at 01:02 PM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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