There are a lot of changes here I don't understand. For example, what was the problem with the rules on gaze attacks or carrying capacity? I also don't understand why you've nerfed but not removed stupid things like massive damage. There's a lot of stuff like that. For example, your holy word fix involves a bunch of new accounting, but I don't understand why you didn't just ban CL boosters. Nothing good comes of them, and they require you to rewrite substantial portions of the game. Also, what's your solution to non-core material that breaks things?

Basically, you seem to have moved a lot of stuff around, but I don't really get what you're trying to do. Are people supposed to be as good as Wizards? As good as Rogues? Fighters? How much, how often, and in what ways are people supposed to interact with the various non-combat minigames? What is the setting supposed to look like? How much and what existing content can I use with this?