2007-02-08, 04:29 PM
Re: VT's Feats
Skewering Thrust [Fighter]
You can pin your opponent with your powerful thrusts.
Prerequisite: Improved Sunder, Power Attack, Str 14, base attack bonus +6
Benefit: You use a piercing weapon or sai to pin your opponent to a surface as a full-round action. If you use your Power Attack feat to take a -4 penalty to your attack, you may attempt to successfully strike an opponent, drive your blade through them, and into an adjacent surface such the ground or a wall, instead of doing extra damage. Your weapon must be able to do at least 1 point of damage to the surface to stick within. Your opponent is unable to move from their square until their turn. A skewered individual takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. A skewered character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.
Upon their next turn they may use a move action to make an opposed strength check to remove the blade from the surface, dealing damage equal to half the initial damage the weapon dealt. An opponent who succeeds on a DC 15 Heal check can remove the weapon without further injury.
The damage dealt by a skewering thrust cannot be healed until the weapon has been removed.
Special: A fighter can select Skewering Thrust as one of his fighter bonus feats.
Last edited by The Vorpal Tribble; 2007-02-08 at 04:43 PM.