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    Troll in the Playground
     
    PirateGirl

    Join Date
    Sep 2007
    Location
    Elemental Plane of Purple
    Gender
    Female

    Default Re: Wait... That's not right? [P.E.A.C.H]

    The cats' hit points are wrong (should be 21), CR is 6. Where are the feats Tactile Trapsmith and Lucky Catch and other none-core from? Once an Animal becomes Intelligent (Int 3 or more), it becomes a Magical beasts and can no longer be a familiar (Max as a sorcerer can have Jowlie as his familiar but he can't be her familiar. Jowlie can be Max's familiar but she can't also be a sorcerer in her own right or she ceases to be a familiar. This one kinda breaks the rules too much. Also, a sorcerer can't cast spells past 2nd level w/Cha 12.

    Even with the changes you made, they seem to have too many ability points. Also Max gets 7 first level spells not 6.

    Here is how a by the book Awakened Cat sorcerer looks. It gains 1 ability point for 4th level (in charisma). Note cat sorcerers aren't very good. Awakened cats can speak one language and an additional language per point of Intelligence bonus (if any).

    Here is how they look using RAW. I am changing the color of the first cat Maxille so he doesn't stand out so much and I'm giving them a bit of back story. Hope you like what I've done.
    Spoiler
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    Maxille
    Male Awakened Cat Sorcerer 6
    Tiny Magical Beast
    Hit Dice: 6d4+6 (21 hp)
    Initiative: +4
    Speed: 30 ft.(6 squares)
    Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
    Base Attack/Grapple: +3/-5
    Attack: Claw +7 melee (1d2-3)
    Full Attack: 2 claws +7 melee (1d2-4) and bite +2 (1d3-4)
    Space/Reach: 2Ĺ ft./0 ft.
    Special Attacks: Spells
    Special Qualities: Cat Familiar, Deliver Touch Spells, Empathic Link, Low-Light Vision, Scent, Share Spells
    Saves: Fort +2, Ref +4, Will +6
    Abilities: Str 4, Dex 15, Con 10, Int 10, Wis 12, Cha 7 (13 with magical cloak)
    Skills: Balance +10, Climb +6, Hide +16*, Jump +10, Knowledge (Arcana) +9, Listen +3 (+5 with Jowlie), Move Silently +9, Spot +3 (+5 with Jowlie)
    Feats: AlertnessB (with Jowlie), Stealthy, Silent Spell, Weapon FinesseB
    Environment: Temperate Plains
    Organization: Domesticated
    Treasure: Cloak of Charisma +6
    Challenge Rating: 6
    Advancement: By Class
    Level Adjustment: +0

    Maxille is polydactyl cat with 6 toes on each of his front feet, giving him human-like dexterity to manipulate small objects like door knobs, writing implements and the like. He is a grey tabby with gray eyes.

    His former master was a much feared and disliked wizard who treated Max with equal parts abuse and disdain because Max had been his ex-wife's pampered pet whom he awakened for her amusement. She left one day and never returned taking only her clothes and leaving even her wedding band. Max's master took his drunken fury on Max who vowed one day to get even. Every night he would study the big spellbook his master conveniently left open when he went to bed. Max took to memorizing the text rather than trying to copy the work and found even with his mewling out the spells, some of them still worked. He soon discovered he no longer needed to caterwaul to cast his spells.

    Months later, a group of adventurers came to the keep with express purpose of killing Max's former owner. While combat was gong on, Max stole his former master's cloak of charisma and ran away taking Jowlie as his own familiar in the process.

    Maxille speaks Common.

    He knows 7 0-level spells, 4 1st-level spells 2 2nd-level spells and 1 3rd-level spell. Maxille knows the spells: Cantrips--electric jolt, sonic snap, silent portal, dancing lights, open/close, prestidigitation; 1st level spells--thunderhead, sonic blast, nerveskitter, wings of the sea); 2nd level spells-- touch of Idiocy, flameburst; 3rd level spell--lightning bolt.

    Maxille's familiar is Jowlie. She is a sleek black tabby with mischievous green eyes. Despite his constant protestations to the contrary, he's quite besotted by her.

    Share Spells: At the masterís option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiarís type (magical beast).

    Alertness (Ex): While a familiar is within armís reach, the master gains the Alertness feat.

    Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiarís eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the master has the same connection to an item or place that his familiar does.

    Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

    Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

    Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8

    Jowlie
    Cat Familiar
    Tiny Magical Beast
    Hit Dice: Ĺ d8 (10 hp)
    Initiative: +2
    Speed: 30 ft. (6 squares)
    Armor Class: 17 (+2 size, +2 Dex +3 natural), touch 14, flat-footed 15
    Base Attack/Grapple: +0/-12
    Attack: Claw +7 melee (1d2-4)
    Full Attack: 2 claws +7 melee (1d2-4) and bite +2 melee (1d3-4)
    Space/Reach: 2Ĺ ft./0 ft.
    Special Attacks: ó
    Special Qualities: Empathic Link Improved evasion, low-light vision, scent, share spells
    Saves: Fort +2, Ref +4, Will +6
    Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7
    Skills: Balance +10, Climb +6, Hide +16*, Jump +10, Listen +3, Move Silently +8, Spot +3
    Feats: Stealthy, Weapon FinesseB
    Environment: Temperate plains
    Organization: Domesticated
    Challenge Rating: ľ
    Advancement: ó
    Level Adjustment: ó

    Jowlie is a black tabby domestic cat with a highly aggressive temperament. She will lash out at anyone within range and prefers to lie low to the ground to stalk her prey. Her fondness for Max waxes and wanes depending on her mood, whether she is in heat, and whether he listens to her. However, she is fiercely loyal even at her crankiest as he rescued her from that miserable sot of a wizard.

    As a familiar, Jowlie has 1/2 the number of Max's hit points, she uses Max's BAB for her attacks, her Int increased to 8, she has a +3 natural armor bonus

    Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

    Share Spells: At the masterís option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiarís type (magical beast).

    Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiarís eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the master has the same connection to an item or place that his familiar does.

    Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

    Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

    Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8


    Debby
    Last edited by Debihuman; 2015-10-24 at 05:38 PM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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