Quote Originally Posted by Endarire View Post
Consider this scenario:

-You sank all your feats into item creation.
-You can't make spells last 24+ hours.
-Everything else works as normal.

How is an Artificer useful in combat? What about for reasons other than traps and item creation? It's kinda like being a Wizard, but you spend GP (and often also EXP) to cast your spells!
If you sank all your feats in item creation by that point you are spending 5% of the item's cost in gp and xp. And have the means to negate both.

So by that point what you are spending is charges, and again there is a way to negate that, not that item charges are much to you either way.

So you are a wizard that doesn't use spell slots but needs to prepare everything far in advance. Which to me is a fair trade.