Filia



"One day you see a strange little girl look at you
One day you see a strange little girl feeling blue
She'd run to the town one day
Leaving home and the country fair
Just beware
When you're there
Strange little girl"


She can’t remember her Mommy, it was so long ago, but she does remember her leaving her alone day alone in the woods. The nights were so cold, and there was no food to eat. She waited for Mommy, but she never came back.

One night, she fell asleep, and then woke up…different. She wasn’t cold anymore, and she wasn’t hungry. Well, not exactly. She always felt a kind of emptiness in the pit of her stomach, but she knew it wasn’t food that she needed.

She dwelled in that dark forest for such a long time. Winters came and went.

She didn’t like the animals and creatures of the forest – they seemed so warm and yucky. Sometimes she would encounter a woodsman, or a traveller. They reminded her of the bad Mommy who abandoned her, so sometimes she would bite them to make them sick. Sometimes she would trick them with a fake image of herself, leading them into spider lairs. Other times she would make them go all funny in the head, and that always made her giggle.

Then one day, while she was lurking in her woods, she met Daddy! He was a tall, pale man. He was warm, but not like the others. Something about him felt comforting. And he wasn’t afraid of her. He smiled at her, and called her "Filia". She had another name, before, but she couldn’t remember what it was. Filia felt…right.

Daddy was so good to her. Her taught her about magic, and awakened the dormant power in her. Daddy said she must have some dragon blood back in her family, and that’s why the magic came to her so easily.

She didn’t like the company of most of daddy’s other friends, except for one. An old hobgoblin called Maelgynym. He used to shout orders at daddy’s servants, but he was always nice to her. He even taught her how to give orders to the servants like he did.

When she wasn’t with Daddy (which wasn’t very often) she would sit in her room. Something from her past long ago tickled at the corner of her mind. An almost forgotten memory of making baskets with Mommy, before Mommy went and left her alone. She amused herself by weaving little baskets and other odds and ends to fill in the time.

One day, Daddy told her he was going to change, and become more like Filia. He told her not to be scared, and that even though she mightn’t be able to feel his life force like she used to, his ugly little familiar Jebel the Imp would still be there, and she could feel his life force instead.

Daddy became cold and powerful, but to Filia he was just the same Daddy he has always been…and oh, what wonderful and wicked adventures they would have!



Spoiler: Build
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Advanced Evolved Phantom Slaymate Undead 8/Sorcerer 6/Marshal 3/War Weaver 5

HD 8d12+11d4+3d8+23 (116 hp)

Starting abilities: Str 12 (+2 Evolved) Dex 12 Con - Int 11 Wis 13 Cha 15 (+2 Evolved); all increases go to Cha.

Final abilities: Str 14 Dex 12 Con - Int 11 Wis 13 Cha 22

Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Undead 1 - CR 2 +0 +0 +0 +2 Hide +4, Listen +4, Move Silently +4, Spot +4 Improved Turn Resistance Darkvision 60 ft, Pale Wasting Disease, Undead Pale Aura, Undead Traits
2nd Undead 2 - CR 2 +0 +0 +0 +3 Hide +1, Listen +1, Move Silently +1, Spot +1 - -
3rd Undead 3 - CR 2 +1 +1 +1 +3 Hide +1, Listen +1, Move Silently +1, Spot +1 Trickery Devotion -
4th Undead 4 - CR 2 +2 +1 +1 +4 Hide +1, Listen +1, Move Silently +1, Spot +1 - -
5th Undead 5 - CR 3 +2 +1 +1 +4 Hide +1, Listen +1, Move Silently +1, Spot +1 - -
6th Undead 6 - CR 3 +3 +2 +2 +5 Hide +1, Listen +1, Move Silently +1, Spot +1 Improved Toughness -
7th Undead 7 - CR 3 +3 +2 +2 +5 Hide +1, Listen +1, Move Silently +1, Spot +1 - -
8th Undead 8 - CR 3 +4 +2 +2 +6 Hide +1, Listen +1, Move Silently +1, Spot +1 - -
9th Evolved Template - CR 4 +4 +2 +2 +6 - - Fast Healing 3, SLA: Confusion (1/day)
10th Phantom Template - CR 6 +4 +2 +2 +6 - - Incorporeal Jaunt, Phantom Defense, Phantom Strike, Vulnerability to Ghost Touch
11th Sorcerer 1 (Spell Shield Variant) CR 7 +4 +2 +2 +8 Craft (basket weaving) +2 Lifebond Spell Shield, Spells
12th Marshal 1 - CR 8 +4 +4 +2 +10 Knowledge (arcana) +4 Skill Focus (diplomacy) Minor Aura (motivate dexterity)
13th Marshal 2 - CR 9 +5 +2 +2 +11 Bluff +2, Knowledge (arcana) +2 - Major Aura +1 (resilient troops)
14th Marshal 3 - CR 10 +6 +5 +3 +11 Bluff +4 Enlarge Spell Minor Aura (determined caster)
15th Sorcerer 2 - CR 11 +7 +5 +3 +12 Craft (basket weaving) +2 - -
16th Sorcerer 3 - CR 12 +7 +6 +4 +12 Craft (basket weaving) +2 - -
17th Sorcerer 4 - CR 13 +8 +6 +4 +13 Concentration +2 Dragontouched -
18th Sorcerer 5 - CR 14 +8 +6 +4 +13 Concentration +2 - -
19th Sorcerer 6 - CR 15 +9 +7 +5 +14 Concentration +2 - -
20th War Weaver 1 - CR 16 +9 +7 +5 +16 Concentration +2 Spell Focus (transmutation) Eldritch Tapestry
21st War Weaver 2 - CR 17 +10 +7 +5 +17 Concentration +2 - Quiescent Weaving 1
22nd War Weaver 3 - CR 18 +10 +8 +6 +17 Concentration +2 - Quiescent Weaving 2
23rd War Weaver 4 - CR 19 +11 +8 +6 +18 Concentration +2 Ability Enhancer Quiescent Weaving 3
24th War Weaver 5 - CR 20 +11 +8 +6 +18 Concentration +2 - Enlarged Tapestry, Quiescent Weaving 4


Spoiler: Spells Known
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Spells Known:
  • Sorcerer 1: 0 - Detect Magic, Prestidigitation, Read Magic, Touch of Fatigue; 1 - Mage Armor, Ray of Enfeeblement
  • Sorcerer 2: 0 - Resistance
  • Sorcerer 3: 1 - Blockade
  • Sorcerer 4: 0 - Dancing Lights; 2 - Wings of Cover
  • Sorcerer 5: 1 - Feather Fall; 2 - Invisbility
  • Sorcerer 6: 0 - Ghost Sound; 3- Haste
  • War Weaver 2: 1 - Grease; 2 - Eagle's Splendor; 3 - Fly
  • War Weaver 3: 0 - Mage Hand; 4 - Polymorph
  • War Weaver 4: 2 - Cat's Grace; 3 - Heroism; 4 - Greater Mirror Image
  • War Weaver 5: 0 - Open/Close; 5 - Wall of Force


Sources (non-core/SRD):
  • Complete Champion - Trickery Devotion
  • Complete Scoundrel - Blockade
  • Dragon Compendium - Ability Enhancer
  • Dragon Magic - Dragontouched
  • Dungeonscape - Spell Shield (Sorcerer ACF)
  • Libris Mortis - Evolved template, Improved Toughness, Improved Turn Resistance, Lifebond, Slaymate
  • Monster Manual V – Phantom template
  • Player's Handbook II - Greater Mirror Image
  • Races of the Dragon - Wings of Cover



Filia is the cohort to a Human Dread Necromancer.

She reduces the metamagic cost of his Necromancy spells with her Undead Pale Aura. With her Marshal Minor Auras, she adds her considerable Charisma bonus to allies rolls to overcome spell resistance (most offensive Necromancy spells are SR: Yes), and also on Dexterity check (which obviously includes Initiative rolls). These bonuses increase when she uses her Ability Enhancer boosted Eagle's Splendor on herself.

Her spellcasting is somewhat limited, but mostly there to provide support for the Dread Necromancer and his allies, as well as for self defense. War Weaver allows her to gift more of her allies with spell effects, but annoyingly, this only works with living allies. This would include the Dread Necromancer before his ascension to Lichdom, and also his Imp familiar. It seems entirely likely that a caster with intentions of conquest and personal power would also have allies such as evil Humanoids and Outsiders, who could also benefit from an Eldritch Tapestry. If this seems a far stretch, Filia's build could drop War Weaver in favour of a full casting progression PrC, and pick up an extra level of Marshal for Grant Move Action.

When her "Daddy" becomes a Lich, she moves her Lifebond feat over to his Imp familiar.

She has plenty of defensive options: becoming incorporeal, undead immunities, fast healing, creating a diversion with the Trickery Domain, reducing damage with Spell Shield, and spells such as Wings of Cover (which she can share with allies due to the Dragontouched feat), Invisibility and Greater Mirror Image.

The father/daughter relationship between Filia and her Dread Necromancer adds a little creepiness, great for a horror campaign.