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Thread: Talk to Ashiel About Anything Mark II

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    Orc in the Playground
    Join Date
    Sep 2016

    Default Re: Talk to Ashiel About Anything Mark II

    Quote Originally Posted by DracoknightZero View Post
    The issue is mostly that its used in a Gestalt so you have a magic immune barbarian, but with further thought... you cant use any magic items at all. Your AC will suck massively, you have no additional damage except for your strenght and power attack, and you have no further immunities to stuff like demoralize and poisons.

    So you are magic immune and can cancel out magic as you please, which is very strong in itself... but you are just a mundane Barbarian underneath and you would have issues if you met a Physical Ranged character, like a Ranger/Inquisitor, a Telekinetic mage or if the DM actually split magic and psionics you could destroy him that way.
    >Your AC will suck massively

    Forsaker gets +10 to DEX, +10 deflection AC bonus and +5 armor bonus by lv 20 before accounting for armor. That's +20 AC bonus unless I am mistaken. By lv 20 a forsaker could be rocking a 42-ish AC without much difficulty.

    >you have no additional damage except for your strenght and power attack

    They do get a Magebane enchantment on their weapons, and ignore hardness/DR. In addition, they get +10 STR(+5 damage), a +5 untyped weapon bonus(+5 damage) and some bonus combat feats so it's not like they are very much behind a Fighter or something.

    >and you have no further immunities to stuff like demoralize and poisons.

    Forsakers are immune to poisons and diseases since lv 6, and immune to fear since lv 3. See under "Extraordinary Immunities". Here is what they get by lv 20:

    Immunity to blindness, deafness, fear, disease, poison, ability damage, ability drain, energy drain, paralysis, polymorphing effects (including petrification and turning into dust if slain by destruction), death effects, fatigue, exhaustion, sickened condition, nausea condition, dazing, stunning, all the immunities and abilities associated with mind blank(as in, he gains them, not becomes immune to them), and critical hits.

    This is a pretty terribly over the curve class and it's author should think really hard about their behavior.

    EDIT: amusingly enough, it can't fly or move fast. So as long as you destroy his bow and stay at least 60 ft away, it can't do anything.
    Last edited by Klara Meison; 2016-10-16 at 05:19 AM.
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