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    Hiro Quester's Avatar

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    Dec 2013

    Default Re: Being Everything: Eggynack's Comprehensive Druid Handbook

    Looking at 9th levels druid spells There aren't that many good ones. Once you cast Foresight, and your DM bans Shapechange as too overpowered, there are few good options.

    Wondering what you think of Cast in Stone (not mentioned in the guide).

    As I see it, it has some good potential; a rounds/level no-action-required on your turn save-or-die, with partial or total concealment as a side-benefit.

    For rounds/level, any creature within 30 ft that meets your gaze makes a fort save or is permanently turned to stone (as Flesh to Stone; no SR).

    And this affects all creatures within 30 ft of you, at the beginning of their turn. It requires no effort on your part if used this way.

    If they avoid having to save against being turned to stone, by averting their eyes, then you and nearby allies get concealment against them. And they still have a 50% chance of having to save

    They can close their eyes but then you (and other allies) have total concealment against them.

    As a standard action on your turn, you can actively try to gaze and force a save of a creature not already closing its eyes or averting its gaze. But you could just let them have to make a save on their turn, and spend your turn doing other useful things.

    And you can speak a command word at any time to free any ally who accidentally looks in your direction and gets turned to stone.

    I imagine using this in air elemental form. Flyby attack with 100 ft perfect maneuverability means you can swoop across the battlefield, buffing allies or blasting foes in the middle of a move action, ending up in a position within 30 ft of several (ideally low-fort-save) enemies away from allies, making lots of annoying noise to make those around you look at you, forcing a save vs. turning to stone of all those enemies on their turn. Lather, rinse, repeat.
    Last edited by Hiro Quester; 2017-02-14 at 12:35 AM.
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