Bell Tower
Spoiler: Hobgoblin Veteran
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Medium Humanoid (goblinoid)
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Armor Class 18 (chain mail, shield)
HP 27
Speed 30 ft
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Str +2, Dex +1, Con +1
Int +0, Wis +0, Cha -1
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Senses darkvision 60 ft
Languages Goblin, Common
CR 1 (200 XP)
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Martial Advantage. Once per turn, the hobgoblin can deal an extra 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
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Actions
Longsword (melee) +4: 1d8+2 slashing, or 1d10+2 slashing if wielded in two hands.
Longbow (ranged 150/600 ft) +3: 1d8+1 piercing
Spoiler: Hobgoblin Bladebearer
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Medium Humanoid (goblinoid)
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Armor Class 16 (chain shirt)
HP 67
Speed 30 ft
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Str +1, Dex +3, Con +3
Int +0, Wis +0, Cha -1
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Skills Acrobatics +5, Athletics +3
Senses darkvision 60 ft
Languages Goblin, Common
CR 2 (450 XP)
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Martial Advantage. Once per turn, the hobgoblin can deal an extra 3d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Dual Wielder. When the bladebearer takes the Attack action, it can use a bonus action to attack with a weapon in its off-hand.
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Actions
Shortsword (melee) +5: 1d6+3 piercing
Off-Hand Shortsword (melee) +5: 1d6+3 piercing
Encounter Composition
Hobgoblin Veteran *6
Hobgoblin Bladebearer "Korkulan"
XP Award: 1050
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This is where my CR 1 Veterans might be too easy. On the other hand, maybe the point of this encounter is mostly just to see if the bell gets rung to warn the Town Hall that the PCs are coming? CR 1 can ring a bell just as well as CR 2.