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    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Re: Challenge!!! Make an epic progression for base classes

    Here's my take on the epic wizard. Since wizards get huge Intelligence scores and I've always hated how skill points aren't gained retroactively (as with Constitution and hp), I gave them a class feature to address that. Gandalf/Elminster/Raistlin and all the other archamages all have forceful personalitites too, so I gave them social skills. Finally, I've never understood the "cap" on 20th-level spellcasting, so they get 10th+ level spell slots as an alternative to epic spells.

    Weaknesses that become apparent are the Fort and Ref saving throws - though I homebrewed feats to deal with that.

    If anyone does epic fighters or other full-BAB classes, I suggest giving them more than 4 iterative attacks, and/or making iterative attacks at the full BAB.

    The point about "endurance" is a good one - I could incorporate something along the lines of lower-level spell slots eventually doubling and/or becoming spontaneous slots or spell-like abilities.

    Epic Wizard

    Hit Die
    d4.

    Skill Points at Each Additional Level
    2 + Int modifier.

    Saves Spells Per Day
    Level BAB Fort Ref Will Special 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th
    21st +10/+5 +7 +7 +12 Eureka!, Experienced 3 1 — — — — — — — —
    22nd +11/+6
    /+1
    +7 +7 +13 — 4 2 — — — — — — — —
    23rd +11/+6
    /+1
    +7 +7 +13 — 4 2 1 — — — — — — —
    24th +12/+7
    /+2
    +8 +8 +14 — 4 3 2 — — — — — — —
    25th +12/+7
    /+2
    +8 +8 +14 Bonus feat 4 3 2 1 — — — — — —
    26th +13/+8
    /+3
    +8 +8 +15 — 4 3 2 2 — — — — — —
    27th +13/+8
    /+3
    +9 +9 +15 — 4 4 3 2 1 — — — — —
    28th +14/+9
    /+4
    +9 +9 +16 — 4 4 3 3 2 — — — — —
    29th +14/+9
    /+4
    +9 +9 +16 — 4 4 4 3 2 1 — — — —
    30th +15/+10
    /+5
    +10 +10 +17 Bonus feat 4 4 3 3 2 2 — — — —
    31st +15/+10
    /+5
    +10 +10 +17 — 4 4 4 4 3 2 1 — — —
    32nd +16/+11/+6/+1 +10 +10 +18 — 4 4 4 4 3 3 2 — — —
    33rd +16/+11/+6/+1 +11 +11 +18 — 4 4 4 4 4 3 2 1 — —
    34th +17/+12/+7/+2 +11 +11 +19 — 4 4 4 4 4 3 3 2 — —
    35th +17/+12/+7/+2 +11 +11 +19 Bonus feat 4 4 4 4 4 4 3 2 1 —
    36th +18/+13/+8/+3 +12 +12 +20 — 4 4 4 4 4 4 3 3 2 —
    37th +18/+13/+8/+3 +12 +12 +20 — 4 4 4 4 4 4 4 3 2 1
    38th +19/+14/+9/+4 +12 +12 +21 — 4 4 4 4 4 4 4 3 3 2
    39th +19/+14/+9/+4 +13 +13 +21 — 4 4 4 4 4 4 4 4 3 3
    40th +20/+15/+10/+5 +13 +13 +22 Bonus feat 4 4 4 4 4 4 4 4 4 4

    Spells (Ex)
    The wizard’s caster level is equal to her class level. A wizard gains access to 10th-level and higher spell slots as she gains epic levels. These spell slots may be used to cast spells of 9th level and lower that have been enhanced with metamagic feats, or to cast spells of 10th level or higher. Each time the wizard achieves a new level, she learns two new spells of any spell levels that she can cast (according to her new level), though spells of 10th level or higher must generally be independently researched by the wizard herself.

    Eureka! (Ex)
    At 21st level, an epic wizard's intellect reaches a critical point and grants her an epiphany that reshapes her entire outlook. She loses all her current skill points and skill ranks and then recalculates her skill points using her current Intelligence score (as though she had that score for all prior levels). She may invest these new skill points in the same skills she did originally, in new skills, or any combination of the two. Note that she may lose the benefits of some feats if she has insufficient skill ranks to meet their prerequisites. This process is repeated each time she takes another level of wizard.

    Experienced (Ex)
    A wizard does not reach epic levels without a keen understanding of magical items and the ability to browbeat/cajole/trick her underlings and fellow archmages. Bluff, Diplomacy, Intimidate, Sense Motive, and Use Magic Device are added to her wizard class skills.

    Bonus Feats (Ex)
    The epic wizard continues to gains bonus feats (selected from the list of epic wizard feats) every 5 levels after 20th.

    Epic Wizard Bonus Feat List
    Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Scribe Epic Scroll, Spell Focus, Spell Knowledge, Spell Mastery, Spell Penetration, Spell Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic. In addition to the feats on this list, the wizard may select any item creation feat, familiar feat, or metamagic feat not listed here.

    In addition to the feats listed above, the epic wizard may spend a bonus feat to gain any archmage high arcana without eliminating a spell slot (even for the Spell-Like Ability high arcana). Her effective archmage level is equal to her wizard level.

    Familiar
    The wizards’s familiar continues to increase in power. Every two levels beyond 20th the familiar’s natural armor and Intelligence each increase by +1. The familiar’s spell resistance is equal to the master’s class level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master’s choice.
    Last edited by rferries; 2017-08-09 at 01:21 PM.