Quote Originally Posted by Kish View Post
I don't think fire should be assumed, or is assumed in the rules, to be worse than "more damage of the weapon's preexisting type" or that "does two types of damage" is a straight-up nerf.

Comparing the described effect to existing weapon buffs, the case for +1 looks far stronger to me than the case for +2.
There is a 2nd level spell available to every casting class except for Bard that reduces energy damage of a choice by 10 for at least 30 minutes. This would more then negate a Flaming, Shocking, Corrosive, or Frost weapon but would have no effect on an Impact weapon. Stopping energy damage is extremely easy whereas stopping slashing/piercing/bludgeoning or untyped damage is much harder, and nearly impossible once the almighty +1 is added to the weapon.

Even Sonic damage was so rare in the early editions that adding sonic damage to a weapon is nerfed, and this same spell can negate it as well.