Quote Originally Posted by Rater202 View Post
Yeah, but it was established years ago that this was all running on the same juice. Tedd's probably still gonna make and program devices that enchant people(practically speaking, he has to. where's he going to keep getting blank wands? WEsecially if he plays chicken with magic and wins, cuse then he might get in trouble with the FBI and they'd try to keep him from getting Wands for a bit), Elliot, Nanase, Ellen, Greg, and Justinare still gonna have Martial Arts themes in their magic to lesser or Greater Extent, and Grace is still gonna be a half-alien fireproof anti-regenerator Wereschool who absorbs transformation spells to gain their power. The fact that they all run on the same juice doens't change that, so I'm having problems seeing your complaint.

And the reason magic is "safe" is becuase the premise of the comic just doesn't work if it's too dangerous. You know, transformations for fun/gags/fanservice instead of transformations for horror.

If that's a problem, then even if Magic Changes(and it's not. Dan's not gonna throw out a decade and a half of exposition, that's not his thing, even ignoring all the other clues like going to the effort to do a thing for Ellen's spells that would be pointless if magic changed and she lost them,) it would probably still feel too safe to you.
It's not just the same juice, it's the same mechanics behind it. Cast more magic, gain more powers. Casting spells is easy, and the powers you get are always good for you. So there is no real specialization. Or effort.

Yeah, probably. Dan does a good slice of life story, but his habit of being a such a fan of his own characters really undercuts whatever tension he tries to build when he moves away from slice of life stuff. Like the current arc. I'm much more invested in the EGS: NP right now, because it actually has more tension in it and is thus more interesting.