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    Kryx's Avatar

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    Nov 2013

    Default Re: Structural Class Changes (Mana, Talents, Clear gish structure)

    Armored husk is only meant for the Battle Sorcerer. It is also not available to Occultists. Thos reasons and it being equivalent to armor proficiency are why it is where it is.

    I can't move Armored Husk earlier due to the structure of all classes. Waiting 1 level isn't so bad.

    Quote Originally Posted by Ugganaut View Post
    And I'd move Spellweaving to level 1 for Battle Sorc, as its the core of its combat.
    Spellweaving is too strong for 1st level. The same is true for a Mage and Psionicist which have very similar abilities. Martial DPR jumps at 2, which is why this is at level 2. D&D 5e delayed features from 1st level and I follow that trend.


    Comparisons:
    1st level:
    Cleric: 16 AC, shield possible. 1 spell. Ritual Casting. Simple Weapons. 3 cantrips.
    Wizard: ~12-13 AC. 1 spell. Ritual Casting. Simple weapons. 3 cantrips.
    Suffused Sorcerer: ~12-13 AC. 1 spell. Ritual Casting. Simple weapons. 3 cantrips.

    Paladin: 16 AC, shield possible. 0 spells. Martial Weapons. 2 cantrips.
    Battle Sorcerer: ~16 AC, shield possible. 0 spells. Martial Weapons. 2 cantrips.
    Magus: ~16 AC, shield possible. 0 spells. Martial Weapons. 2 cantrips.

    2nd level:
    Cleric: 2 spells, Empowered Cantrips
    Wizard: 2 spells, Empowered Cantrips
    Suffused Sorcerer: 2 spells, Empowered Cantrips

    Paladin: 1 spell, Fighting Stance, Smite, Channel Divinity: Lay on Hands, Turn the Faithless, or Guided Strike
    Battle Sorcerer: 1 spell, Weapon Bond (fluff, minor utility), Spellweaving (damage similar to hunter's mark/hex, but scales), Fighting Stance, Spellbound Strike (with 2 mana)
    Magus: 1 spell, Weapon Bond (fluff, minor utility), Arcane Channeling (damage similar to hunter's mark/hex, but scales), Fighting Stance, Arcane Strike (with 2 mana)