Quote Originally Posted by Potato_Priest View Post
One thing that I didn't like about the system was the armor classes. In LFG armor classes are even lower than in D&D 5e (AC 16 rather than 20 for plate+shield), and attack bonuses on monsters and martial character scale even faster. This means that by level 5 or so almost no-one is going to be missing their attacks, and the barbarian's defensive feature (half damage during rage) is waaaaaay better than the fighter's options for slightly better AC.

How would you recommend fixing that? The system looks pretty OK apart from this one detail.
Don't forget fighters can take the protection style for an extra +1 AC, and there is no limit on Dex bonus to AC in LFG. Barb's tend to allocate their high stats to Str and Con, and Fighters Str and Dex. Also fighters get their parry ability at 5th.