Originally Posted by
Potato_Priest
One thing that I didn't like about the system was the armor classes. In LFG armor classes are even lower than in D&D 5e (AC 16 rather than 20 for plate+shield), and attack bonuses on monsters and martial character scale even faster. This means that by level 5 or so almost no-one is going to be missing their attacks, and the barbarian's defensive feature (half damage during rage) is waaaaaay better than the fighter's options for slightly better AC.
How would you recommend fixing that? The system looks pretty OK apart from this one detail.