Why would consequences of PC actions automatically fall on the setting side of things? It is PCs who are doing stuff, so that natural division would suggest that the player narrates the PCs actions and how they work out.You take the length of what an untrained but healthy person could jump and put that down to average attributes and no jumping skill. Then you take the attribute value of an immobile person and set that to jumping distance 0. Then you take what a good athlete could jump and set that to attributes and skills a good athlete should have in your system. Then you do linear extrapolation and have a very easy formula with a*attribute + b*skill. And now you have an easy rule system for jumping distance for normal sized adult humanoid that does not produce any stupid extremes, not even in high level content. If you want you can substitute skill rank with average skill check result to allow some fluctuation but if that is a good idea depends on how exactly your skill checks work.
Honestly, it is easer to do the math for transforming your expectation to proper rules than it is to actually come up with the distances for "healthy untrained adult" or "athlete" which would at least require some googling.