To Pex: Of course if we are to capture both sides of that issue, that long, complex and self-hurting subsystem must be more effective than straight forward option. Oh wait that suggests there is a straight forward option. Never mind comment withdrawn. I will tack on: has semi-random and not always helpful effect even when it does work.

To Lalliman: Is there a filter or some pointer to the episodes you are talking about? I'm not sure what ones you mean.

Fumble Rules: Because of course we need fumble rules. And not just any fumble rules, it should combine automatic failure of the task, secondary negative fallout and an occurrence system that either is not effected by your skill or (for bonus points) gets higher as you get better.