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Thread: Nexus Character Directory

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    Ogre in the Playground
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    Jan 2018
    Sector ZZ9 Plural Z Alpha

    Default Re: Nexus Character Directory

    bc56's Nexus Chars

    Spoiler: Kothar

    b]Gender: [/b]Male

    Race: Lizardfolk

    Age: 23

    Alignment: Lawful Good

    Class: Paladin (level 12 in 5E D&D, oath of devotion)

    Power Rating: C+

    Description: Kothar is a tall lizardman, with green scales and an orange crest. He wears a pair of black leather goggles with glowing green lenses, a silver shield with a platinum lightning bolt design on it, a belt made from giant skin, and a pair of brown shorts. He wields an arbalest and an iron battleaxe inlaid with golden flame designs.

    Personality: Kothar is a true paladin, loyal to his goddess, Tlacua, the mother goddess of the lizardfolk. His paladin's beliefs are colored by his upbringing as a tribal huntsman; he eats the corpses of fallen foes and is not unwilling to use ambush tactics. He is gruff and somewhat ill-tempered. Kothar will not compromise his values or knowingly work with evildoers.

    Equipment: Kothar's equipment is magical. The goggles allow him to see in pitch darkness. The axe can burst into magical flame. The shield grants incredibly effective protection against magical effects. The belt gives Kothar the strength of a giant. Kothar also has nonmagical gear, such as a number of javelins, an arbalest (heavy crossbow), climbing gear, and travel rations.

    Abilities: Kothar is a paladin, devoted to the goddess Tlacua. He has divine healing power and the ability to strike evil with holy power. He is highly resistant to magic, even without his shield, and is immune to mind-altering magical effects. He is able to summon an intelligent elk which serves as his mount. Kothar is an expert at fighting with a shield, able to block effects most would find impossible to avoid and to use the shield as an offensive weapon.

    Backstory: Kothar was a member of an adventuring party in a world called Tellus. His group battled a beholder and his minions, and came out victorious. Kothar found his way to the Nexus accidentally after retiring.

    Spoiler: Erasmus
    Erasmus von Hattenheim II

    Alias: Erasmus, Era

    Gender: Male

    Race: Alehouse Drake, also know as a Barroom Drake or Drunkard Drake

    Age: 56

    Alignment: Chaotic Good

    Class: Wizard a la d&d 5e (level 9)

    Power Rating: C

    Description: A small dragon, about 3' long when fully stretched out. Erasmus has amber scales and a cream underbelly. He wears a leather harness to hold his gear in place. Much of the equipment is sized for humans and looks quite silly dangling from his small frame.

    Personality: Erasmus is a fun-loving dragon, but also a well-studied wizard. He has collected many odd tidbits of lore on his travels. He aspires to own his own tavern one day, and is selling his services as a spellcaster to save money for it.

    Equipment: Erasmus has a wand, his spell book, a potion of invisibility (for emergencies) a purse full of coins, and a laser pistol.
    He has a magical necklace with several charms on it.
    Spoiler: Necklace

    Quote Originally Posted by Earl of Purple View Post
    A silver butterfly, a brass skull, a tiny aluminium fork, a minuscule glass eye, a steel hand and a gold bell.

    The eye identifies other magic. The butterfly offers limited protection against magic, especially non-physical magic (transfiguration, blasts of magical force, and so on; not conjured fire). The skull offers invisibility from mindless undead, like skeletons and zombies. The fork reduces how much food is needed for survival. The steel hand boosts the internal space of any pockets, bags or pouches worn, doubling their space using extradimensional magic. The bell, when rung, protects all who can hear it from sound-based magic, though doesn't ring very loud. All, bar the bell, work when worn; they can be detached from the chain and affixed to something else- a charm bracelet, or something equivalent.

    He also has a page from a magical book, which, when used in a summoning spell, allows him to conjure Silva Moonshadow, a faerie spellcaster.

    Abilities: Erasmus' breath weapon is a cloud of inebriating gas, which is stronger when he's drinking. As a wizard, he can cast several spells.
    Spoiler: spell list

    Cantrips: (at will)
    Dancing Lights
    Minor Illusion

    1st level(4 slots)
    Charm Person
    Color Spray
    Detect Magic
    Mage Armor
    Unseen Servant

    2nd level(3 slots)
    Alter Self
    Dragon's Breath
    Hold Person

    3rd level(3 slots)
    Hypnotic Pattern
    Remove Curse
    Tiny Servant

    4th level(3 slots)
    Conjure Minor Elementals

    5th level(1 slot)
    Bigby's Hand
    Conjure Elemental

    Backstory: Erasmus has lived his whole life in the Nexus, but grew up as a child hearing from his father about their family history. They were once distinguished nobles, owners of a prosperous tavern, but it was destroyed when the kingdom they lived in was shattered in a demonic incursion. The family emigrated to the Nexus. Erasmus wants to reclaim their old prosperity, and believes that opening a tavern is the correct way. However, he needs funds to make it happen.

    Spoiler: Tethrik

    Alias: Tethrik

    Gender: Male

    Race: Space Demon

    Age: Pretty darn ancient, but looks younger.

    Alignment: Unionized (probably True Neutral)

    Class: Demon/Berserker

    Power Rating: C

    Description: Tethrik is an ogre-sized, four-armed demon with dark green, leathery skin. His upper arms end in wicked, serrated blades, and the lower forearms are covered in small, razor-sharp spines, 28 on each arm. His head is humanoid in appearance, but bald, with an armored bone plate covering the forehead and the top and back of the head. His ears are pointed, like an elf's. Tethrik has a thick, heavy tail that helps him balance. Tethrik normally wears a white t-shirt tailored to his frame. It has a logo on the front and the name "Knaves of Labor." On the back, it has the slogan, "We put the DEMON in DEMONstration!"

    Personality: Tethrik is an unusual demon. Unlike most of his ilk, he is appreciative of legal codes and supportive of others. He tried to organize a labor movement among the hells. Tethrik is, like many demons, always happiest when he is killing something. He is not a murderous monster however, he prefers to only attack if it won't isolate him from those around him.

    Equipment: Tethrik has very little. He has the clothes on his back and a pouch of rubies he stole from his former boss. He carries the remains of a cold iron bracelet that had been locked on his arm as part of his punishment.

    Abilities: Tethrik is much faster than one would expect from a creature of his size, faster than a normal humanoid, and also, of course, strong as an offer.. As a demon, he has an innate resistance to nonmagical weapons not made of cold iron. He is also immune to fire and many forms of nonmagical poison. Cold iron burns Tethrik to the touch, and is quite agonizing for him. He can sense supernatural entities nearby him, and can tell whether they are demons. He has minor demonic magic, such as conjuring hellfire and detecting magic.

    Backstory: Tethrik is an unusual demon. He tried to start a labor union in Hell, hoping to lobby for better working conditions. His movement, the Knaves of Labor, met with limited success, and ended when Tethrik was banished from Hell, locked within a stone sphere, with a cold iron bracelet clamped onto his wrist. The sphere, and its one prisoner, were launched into space to drift through the cosmos forevermore. Eventually, the prison became caught by the gravitational pull of the Nexus, and it crashed on the surface, freeing Tethrik at last.

    Spoiler: War
    The Right Hand of War

    Alias: Jonathan Dexter

    Gender: n/a

    Race: evil (negative energy? undead?) spirit

    Age: It's been around since the Great War/World War 1

    Alignment: Chaotic Evil to the core.

    Class: Evil Spirit/Great War soldier

    Power Rating: A

    Description: A shadowy, vaguely humanoid figure wearing a gas mask and steel helmet, in the style of World War 1/The Great War

    Personality: "Jonathan" lives off bloodshed and carnage. As such, its only goal in life is to cause as much violence as possible. On its own, it cannot provoke a sufficient amount of conflict to truly sate it, it instead tries to cause others, usually nations, to go to war. When it tries to blend into a population of normal people, it is cryptic and easily described as criminally insane.

    Equipment: The creature carries a M1912 Trench Gun and a Luger P08 pistol. It also has many hand grenades, some of which release chemical weapons, mainly mustard gas and phosgene. The creature also has several less portable weapons it keeps at its base; a pair of French 75mm artillery guns, a Fokker Dr.I triplane, and two British tanks, a Mark 1 and a Whippet.

    Abilities: being a spirit rather than a normal physical creature, "Jonathan" is especially hard to kill. It is able to recover from seemingly lethal damage quite quickly, especially when hateful people are around. In fact, the creature feeds off hate and carnage, making it grow stronger as its enemies attack it. It is capable of summoning spectral soldiers to aid it. Its weapons, being spiritual constructs, can damage things normally immune to nonmagical effects. The entity has psionic powers, bit they are limited to minor telepathy (reading surface thoughts) and to surrounding a person's mind with its psyche, an unnerving experience for the victim, but not causing any harm unless it is used for a long time (which tends to drive victims mad).

    Backstory: The entity was spawned during the Great War/World War 1, on an Earth. It was pleased by the heavy casualties and the destructive strategies used. After the period of peace following the Second World War, it left Earth to seek a new world to wreak havoc on. It eventually arrived in the Nexus, where it constructed a lair over some cyclopean ruins in Outside, digging a huge network of trenches around it, and populating those trenches with its spectral legions.

    Notes: this character is not intended to demonize any specific country that fought in World War 1, but rather the war itself.

    Spoiler: Jason
    "Jason Fisher

    Aliases: Phalanx, Recoil

    Gender: Male

    Race: Human

    Age: 24

    Alignment: Lawful Good

    Class: Superhero

    Power Rating: C+

    Description: Jason is a young man of middling height with light brown hair cut very short. He wears a super suit which is a bright blue with a red visor, and is styled like ancient Greek armor.

    Personality: Jason is the sort of person who's always willing to lend a helping hand. He's generous, light-hearted, etc. However, he's also especially cautious and generally very worried about accidentally hurting someone. Both of these traits manifest in the extremes in his heroic identity.

    Equipment: Jason wears a powersuit with a few abilities. Its right arm is a laser cannon which can be set to "kill," "stun," "cut," or "force." The force beam has a large pushing force, although it is as powerful as the killing beam, its energy is used to push the target away rather than burn through it. Fired at a wall or floor, the recoil from this blast is capable of propelling Jason at high speeds through the air. The suit also has three auxiliary features, none of which can be used simultaneously. Either an energy shield is projected from the left arm, servos engage to bolster the wearer's strength above human levels, or the suit injects painkillers and stimulants into the wearer to boost natural healing and allow the wearer to keep fighting while injured. Yes, I'm aware that's not how medicine works. This is fiction. Lastly, the suit is equipped with rocket boots which allow Jason to run and jump faster and farther than normal .

    Abilities: No superhuman powers.

    Backstory: I dunno

    Spoiler: Sekhmet
    Sekhmet Winnifred Ingenia Octothorpe

    Aliases: Winnie, Ingenia

    b]Gender: [/b]Female

    Race: Tiefling

    Age: 17

    Alignment: Neutral Good

    Class: Alchemist/Artificer

    Power Rating: E+

    Description: Sekhmet is a young Tiefling woman with a modest figure. Her skin is dark red, her horns are like a gazelle's, and she has a barbed, devilish tail. Her long black hair is usually tied back into a ponytail. She usually wears modest clothes.

    Personality: Sekhmet is shy and comes off as cowardly. She is afraid of people due to prejudice against her kind in her homeworld, and will usually flee if confronted. Beyond that, she is caring and gentle, with a hunger for knowledge. She is studious and hardworking. She has very low self-esteem.

    Equipment: Very little. Sekhmet was not prepared when she got blasted into the Nexus. She has nothing but the clothes she's wearing and a headband which has lenses intended to help with delicate work.

    Abilities: Sekhmet has weak natural fiendish magic, but she also is a mage of some level, although not especially strong. Her magic is not very useful in combat. She is best at enhancing objects and at disguise spells.

    Backstory: Sekhmet was found as a young child by a gnomish couple. They adopted her and raised her as their own (although she calls them Auntie and Uncle). As Sekhmet grew, they secretly taught her some of their skills, since it was illegal for the spawn of evil (Tieflings, in this case) to get guild training. Sekhmet grew in knowledge and skill. She rarely left her home, mainly because it would be dangerous for a Tiefling to be out on the streets. When she was 15, she did sneak out, under a disguise spell, but it broke when she lost concentration in a crowd. A mob formed, intending to lynch her, or worse, and she fled and barely managed to escape. The experience haunts her to this day and colors most of her interactions with people. She will almost never go out in public alone unless disguised and avoids any chance of losing control of her spells. When disguised, she goes by one of her middle names to further conceal her true nature.

    Spoiler: Scout


    Aliases: The Scout

    Gender: n/a

    Race: ???

    Age: n/a

    Alignment: Neutral

    Class: n/a

    Power Rating: C-

    Description: A four-armed, bipedal, antlike robot. Its upper pair of arms are larger and more durable, while the smaller pair are more dextrous.

    Personality: It doesn't have much of one. It seeks its purpose, and will generally obey any requests given to it. It speaks in rhyme.

    Equipment: A staff which converts into a sword and a personal extradimensional storage space.

    Abilities: The Scout can convert into a spaceworthy flying form, shaped like a bullet, or back into it's true shape. It is nimble and fights aggressively, when forced to. It is cursed (or blessed?) to only speak in rhyme.

    Backstory: Mysterious and unknown...
    Last edited by bc56; 2019-04-22 at 04:13 PM.