Originally Posted by
TheGrimPeddler
Bruising, a 1cp modification that adds (can't decide between 1d2, 1d4, or 1/2 your strength modifier) points of nonlethal damage to a weapon.
- If Damage Die Progression: Can increase the damage as per the damage progression table at a rate of 1 stage per 1 CP.
-If 1/2 Strength Modifier: You may pay 1CP to be able to increase the multiplier of your strength modifier for the purposes of this damage only, at a rate of .5x>1x>1.5x>2x, to a maximum of twice your strength bonus.
There, bruising.
I was originally going to go with 1d6, but that felt like it'd be a bit too much for 1cp. Then I thought 1/2 str or 1d4 would still be a bit too OP at early levels for most GM (I play with a lot of "soft" gms, of the Non-"Rappan Athuk/Temple of Elemental Evil Love-child Meat Grinder" variety). So, meh. Pick a base die for the progression, I'm pretty sure you've a better sense of game balance with this system than I do, lol.