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    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Re: Prestige Class Contest Thread IV: This could be Heaven or Hell

    The Purgator

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    "Once I sought salvation and feared damnation. Now... now, I fear nothing."

    The forces of Good generally concern themselves with guidance, healing, and protection, reacting rather than acting. A Purgator is a champion of Good (though he often falls from the path of virtue himself) who has seen too much needless sorrow and strife to content himself with these passive roles. Where once he used violence only as a last resort, now he is quick to seek out villains to capture, torture, and slay in the name of the greater good. Through impatience or fanaticism, Purgators inevitably tire of combating mortal wickedness and seek to root out Evil at its source - the Lower Planes.

    Prerequisites:
    To become a Purgator, a character must fulfill all the following criteria.

    Alignment
    Any lawful.

    Skills
    Knowledge (religion) 8 ranks.

    Languages
    Abyssal, Infernal.

    Feats
    Track.

    Spells
    Ability to cast 1st-level divine spells.

    Special
    Turn (not rebuke) undead class feature.

    Hit Die: d10

    Class Skills
    The Purgator's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), and Use Rope (Dex).

    Skill Points per Level: 4 + Int modifier

    Table: The Purgator
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
    1st
    +1
    +2
    +0
    +2
    Purgatory Magic,
    Special Mount,
    Turn Evil
    2nd
    +2
    +3
    +0
    +3
    Hellbound +1 level of existing spellcasting class
    3rd
    +3
    +3
    +1
    +3
    Plane Shift
    4th
    +4
    +4
    +1
    +4
    Cleansing Flame +1 level of existing spellcasting class
    5th
    +5
    +4
    +1
    +4
    Resist Hell's Power
    6th
    +6/+1
    +5
    +2
    +5
    +1 level of existing spellcasting class
    7th
    +7/+2
    +5
    +2
    +5
    Divine Steed
    8th
    +8/+3
    +6
    +2
    +6
    +1 level of existing spellcasting class
    9th
    +9/+4
    +6
    +3
    +6
    Greater Cleansing Flame
    10th
    +10/+5
    +7
    +3
    +7
    Thou Shalt Not Suffer... +1 level of existing spellcasting class

    Weapon and Armour Proficiencies
    Purgators gain no proficiency with any weapon or armor.

    Purgatory Magic (Ex)
    A Purgator is a jaded and ruthless warrior, often more concerned with defeating evil than doing good. He retains any Cleric or Paladin class features he possesses and never loses them for committing evil acts, though he might still lose them for committing chaotic acts. He must adopt a general philosophy of vengeance and draconian law (which may require him to forsake worship of his original deity).

    If he is a Cleric, he replaces his original domains with any two of the following domains (at the DM's discretion): Darkness, Death, Destruction, Evil, Fire, Law, Madness, Strength, or War. If he is a Paladin, he adds all spells from those domains to his paladin class spell list. In either case, he may cast [Evil] spells regardless of his actual alignment.

    Special Mount (Sp)
    Levels of Purgator stack with levels of Paladin and similar classes (e.g. Blackguard) for the purpose of the Special Mount class feature. This ability does not grant a special mount if the Purgator does not already possess one.

    Divine Steed
    At 7th level, a Purgator with a special mount gains Divine Steed as a bonus feat. He need not meet the Paladin level prerequisite of that feat.

    Turn Evil (Su)
    Levels of Purgator stack with levels of all other classes for the purpose of the Turn Undead class feature. Additionally, a Purgator may turn evil outsiders, evil [Extraplanar] creatures, evil fey, evil elementals, and evil spellcasters (including warlocks and the like) as though they were undead. All non-undead creatures are considered to have Turn Resistance equal to 2 + their Charisma bonus (if any) for the purpose of this ability.

    Hellbound (Ex)
    A Purgator is quite at home on the Lower Planes - he tells himself it because they are the territory of his favoured prey, but others whisper it is because he is truly free to be himself there. Beginning at 2nd level, he adds one-half his class level as a bonus on Gather Information, Knowledge, Search, and Survival checks made on (or relating to) the Lower Planes.

    Plane Shift (Sp)
    Starting at 3rd level, a Purgator may expend a turn attempt to use plane shift as a spell-like ability (Will save negates, DC = 15 + Charisma modifier, caster level = character level). He may only use this ability to transport creatures (willing or unwilling) amongst the Material Plane, the Elemental Plane of Fire, the Negative Energy Plane, the Plane of Shadow, and the Lower Planes.

    Cleansing Flame (Sp)
    Starting at 4th level, a Purgator may expend a turn attempt to use flame strike as a spell-like ability (Reflex save half, DC = 15 + Charisma modifier, caster level = character level).

    Greater Cleansing Flame (Sp)
    At 9th level, this ability improves to empowered flame strike (Reflex save half, DC = 17 + Charisma modifier, caster level = character level).

    Resist Hell's Power (Ex)
    Starting at 5th level, a Purgator gains a +4 bonus on saving throws against the spells, supernatural abilities, and spell-like abilities of any creature he could Turn. Furthermore, he is immune to the harmful planar traits of Lower Planes.

    Thou Shalt Not Suffer... (Su)
    ...a witch to live. At 10th level, a Purgator may expend a turn attempt to use greater dispel magic as an immediate action (caster level = character level). He may only counter or dispel [Evil] effects or effects created by evil creatures in this way.

    Spellcasting (Ex)
    When a new even-numbered Purgator level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class in which he could spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class in which he could cast spells before he became an Purgator, he must decide to which class he adds each level of Purgator for the purpose of determining spells per day.

    Purgators and Changing Alignment
    Purgators are often consumed by their hatred of evil. A Purgator who becomes evil himself does not lose any class features, but may also trade in any number of Purgator levels beyond the first for Blackguard levels by receiving an atonement spell. He ignores the prerequisites of the Blackguard class so long as he has at least one level of Purgator, and treats levels of Purgator as levels of ex-Paladin for the purpose of gaining special Blackguard abilities.
    Last edited by rferries; 2018-06-28 at 08:34 AM.