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Thread: Unusual Life Cleric Character Concepts!

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    Ogre in the Playground
     
    MindFlayer

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    Default Unusual Life Cleric Character Concepts!

    Howdy GitP. Someone earlier asked me for some ideas for Life Cleric character concepts that defy the "typical healer stereotypes," so I threw together some. I thought others might find them helpful too, so here you go!

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    Here are a few possible avenues to explore for RP that doesn't fit into the stereotypical mold for a Life Domain cleric:

    • You don't just maintain life, you celebrate it. You're an exuberant, fun-loving, thrill-seeking type that seeks to live life to the fullest, and advises others to do the same. Seize every day! Indulge yourself! You actively encourage others to take risks and live a little... after all, you can always fix it if something goes wrong, right?
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    • Perhaps you fought in a bloody war, perhaps you made a terrible mistake, or perhaps you were even a villain. Whatever the case, you have taken many lives. You had an epiphany, changed your ways, and came into the service of the god of Life. Now, you have sworn to save as many lives as you have taken, as penance for your past.
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    • You speak with divine authority over all life, which must rightfully obey your god's commands (or, as the case may be, Commands). This is a common theme in many ancient myths and religions, so there's a lot to draw inspiration from. Diseases flee the body because you tell the demons they have to move out, and you're relaying a message from the boss. Heck, you might even order someone's blood cells to get back in their body as they're bleeding out.

    • There is only so much divine magic to go around in the world; not everyone gets a Raise Dead. In your culture, clerics of Life are legally empowered as the chosen arbiters of who lives and who dies.
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    • You are a master strategist; your allies are soldiers who have placed their lives in your hands, willful pieces on your chess board. You are an intelligent, practical, rational, and effective commander. You inspire your allies to get up and keep fighting, and your audacious and devious plans ensure that their bravery is not wasted. Take a look at magnificent bastards in support class roles, such as Shiroe from Log Horizon.
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    • You are the complete physician: You seek to cure ailments of the mind as well as the body, and have a broad definition of ailments. Perhaps anger is resolved by justice. Perhaps arrogance is cured by a dose of humility. Perhaps truth is the antidote of lies.

    • As above, but extended to a cultural scale, with memes being seen similarly to diseases. The evil empire has to fall in order to create a healthier world.
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    • Life comes in many forms, and goes through many cycles. Death, undeath... these things are just another transition in life, and you are wise in the way of these cycles. After all, nothing stops Life clerics from using Animate Dead or Speak With Dead, and heck, they have many Necromancy spells on their domain list.

    • Healing goes against the natural order of the world. When you bring someone back from injury or death, you must collect that debt to balance the cosmic scales. You, those you heal, or both must seek to make up for the divine cost of restoration, entering into a karmic pact with the being responsible for doling out salvation.
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    • Death is the greatest tragedy, and mortality is the greatest villain. Your grand calling is to defeat this ultimate foe, or at the very least die trying, for the benefit all. You seek to fight against this great evil at the source... using any and all ways to extend life (including, of course, necromancy), as well as seeking to research or discover any possible ways to extend life... such as tracking down unique kinds of undead to study the way their lives are maintained, or delving into the forgotten secrets of lost civilizations. You will fight against the cosmic cruelties of Time until your bones are ground to dust!
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    • You are a noble, and the lives of your subjects are your sacred charge, by mandate of the nation's chief god. Perhaps it is tradition for the second or third child to enter the priesthood, while the older sibling is prepared to rule (as is the case in some real cultures).
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    • You are a professional! You believe healers deserve to be compensated for their work just like anyone else, and hire out your services like a shrewd mercenary.
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    • You are a champion of sacred mortality, and will defend the life of the material plane from all invasive species... be it angel, demon, aberration, undead, whatever. You are the gatekeeper of humanity. Root out these meddlers out to allow this young form of life to find its own way. Such a character might be an inquisitor, a guardian of an ancient seal, or a champion against a planar invasion.
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    • Since wounds are far more fixable for you, you have far less compunctions about receiving or inflicting them. It really is just a flesh wound. In some fantasy worlds, even death merely leads to the afterlife. Your ideas of how harmful an action is are rearranged accordingly (inhibitions, taboos, ideals, etc). Maybe you're even a bit reckless as a result. The evils that really get you riled up, then, are more than purely physical. Sticks and stones only break bones, but words can destroy a person's future. Your enemy is agony, slavery, violation, abuse, deception, and anything else that robs life of its dignity.
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    • You have no mercy for those who threaten the sanctity of Life. In violating these sacred laws, evildoers remove themselves from the protection of those very laws. To preserve sapient life as a whole, justice demands retribution. A murderer must be destroyed, whether it is an infectious disease, a parasite, or a man.
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    • There is an uncanny vibrance of life about you. Sometimes, after immense disasters and cataclysms (such as a great volcanic eruption), life energy becomes significantly more powerful amongst the surviving population. Some sages believe this is because there is less competition over supply. You believe that this is because of a divine calling: The goddess of life seeking to restore the balance, and calling you as her champion. As a survivor, you are mandated to go out into the world and save a life for each that was lost.
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    • Your divine mission is to strengthen life, in preparation for the inevitable coming of extinction events. The world has gone through several such cycles already, and another is only a matter of time (or perhaps even prophecy). The factions of this world must be toughened and tested to survive extreme conditions, for the greater good of long term survival. Depending on methodology, this could easily be motivation for an anti-villain.

    • You utilize your awesome divine might to establish dominance. Pretty straightforward; you have a ton of potential for social leverage as a Life cleric, especially in hard times (such as plague / drought / etc).
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    • You are... ah, jaded by your long experience as an adventurer.
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    Anyways, hope someone found these helpful, and let me know what you think! And feel free to post your own ideas!
    Last edited by LudicSavant; 2018-08-27 at 02:45 PM. Reason: Improved formatting