I have a bunch of archetypes in the World of Aranth. There are a couple house rules in play so they're not a perfect fit for normal games, and there are probably a couple things in there that were more experimental or that over time I've moved away from, and I think some of them (particularly at the lower PLs) do intentionally go a bit lower-op (overpaying for attack bonus a bit or whatever). But overall they should be a pretty decent source of ideas.