5. I always thought of elementals as sexless..

-=Jaas Kraal=-


Male Lawful Evil Large Elemental (Air, Cold, Water)
Immoth Sorcerer 1/Paladin of Tyranny 2/Eldritch Knight 8
HD: 10d8+1d4+2d10+8d6+126 (216 hp)
Racial traits: fly 30 ft (perfect), swim 30 ft; +6 natural armor bonus; 2 claws 1d4+1d6 cold, tail slap 1d6+1d6 cold

Spoiler: Ability Scores
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Ability Array Racial 12 HD 16 HD 20 HD Final
Str 8 +8 - - +1 17
Dex 10 +6 - - - 16
Con 14 +8 - - - 22
Int 12 +4 - - - 16
Wis 13 +2 - +1 - 16
Cha 15 +10 +1 - - 26


Spoiler: Build table
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CR Class Base Attack Bonus Fort Save Ref Save Will Save Skill Ranks Feats Class Features
9 Elemental 10 +7 +7 +7 +3 Balance 5, Concentration 7, Hide 13, Listen 5, Spot 15, Tumble 5 1. Extra Spell (Boreal Wind); 3. Extra Spell (Cone of Cold); 6. Extra Spell (Gelid Blood); 9. Extra Spell (Ice Shape) Cold subtype, DR 5/magic, elemental traits, ice runes, icewalking, immunities, poison, spells, SR 23
10 Sorcerer 1 +7 +7 +7 +5 Balance 5, Bluff 5, Concentration 7, Hide 13, Listen 5, Spot 15, Tumble 5 - Summon familiar (penguin)
11 Paladin of Tyranny 1 +8 +9 +7 +5 Balance 5, Bluff 5, Concentration 12, Hide 13, Listen 5, Spot 15, Tumble 5 Extra Spell (Mass Fire Shield) Aura of evil, detect good, smite good 1/day
12 Paladin of Tyranny 2 +9 +10 +7 +5 Balance 5, Bluff 5, Concentration 16, Hide 13, Listen 5, Sense Motive 1, Spot 15, Tumble 5 - Divine grace, deadly touch
13 Eldritch Knight 1 +10 +12 +7 +5 Balance 5, Bluff 5, Concentration 17, Hide 13, Listen 5, Sense Motive 5, Spot 15, Tumble 5 - Bonus feat (Improved Initiative)
14 Eldritch Knight 2 +11 +13 +7 +5 Balance 5, Bluff 5, Concentration 18, Hide 13, Listen 5, Sense Motive 10, Spot 15, Tumble 5 Extra Spell (Freezing Glance) -
15 Eldritch Knight 3 +12 +13 +8 +6 Balance 5, Bluff 5, Concentration 19, Hide 13, Listen 5, Sense Motive 15, Spot 15, Tumble 5 - -
16 Eldritch Knight 4 +13 +14 +8 +6 Balance 5, Bluff 5, Concentration 20, Hide 13, Listen 5, Sense Motive 20, Spot 15, Tumble 5 - -
17 Eldritch Knight 5 +14 +14 +8 +6 Balance 5, Bluff 5, Concentration 21, Hide 13, Listen 5, Sense Motive 21, Spellcraft 3, Spot 15, Tumble 5 Extra Spell (Ice Castle) -
18 Eldritch Knight 6 +15 +15 +9 +7 Balance 5, Bluff 5, Concentration 22, Hide 13, Listen 5, Sense Motive 22, Spellcraft 6, Spot 15, Tumble 5 - -
19 Eldritch Knight 7 +16 +15 +9 +7 Balance 5, Bluff 5, Concentration 23, Hide 13, Listen 5, Sense Motive 23, Spellcraft 9, Spot 15, Tumble 5 - -
20 Eldritch Knight 8 +17 +16 +9 +7 Balance 5, Bluff 5, Concentration 24, Hide 13, Listen 5, Sense Motive 24, Spellcraft 12, Spot 15, Tumble 5 Extra Spell (Fimbulwinter) -


Spoiler: Spells
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Spell Per Day (including bonus spells from Charisma):
CR CL 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
9 12th 6 6 (+2) 6 (+2) 6 (+2) 6 (+1) 5 (+1) 3 (+1) - - -
10 13th 6 6 (+2) 6 (+2) 6 (+2) 6 (+1) 6 (+1) 4 (+1) - - -
11 13th 6 6 (+2) 6 (+2) 6 (+2) 6 (+2) 6 (+1) 4 (+1) - - -
12 13th 6 6 (+2) 6 (+2) 6 (+2) 6 (+2) 6 (+1) 4 (+1) - - -
13 13th 6 6 (+2) 6 (+2) 6 (+2) 6 (+2) 6 (+1) 4 (+1) - - -
14 14th 6 6 (+2) 6 (+2) 6 (+2) 6 (+2) 6 (+1) 5 (+1) 3 (+1) - -
15 15th 6 6 (+2) 6 (+2) 6 (+2) 6 (+2) 6 (+1) 6 (+1) 4 (+1) - -
16 16th 6 6 (+2) 6 (+2) 6 (+2) 6 (+2) 6 (+1) 6 (+1) 3 (+1) 5 (+1) -
17 17th 6 6 (+2) 6 (+2) 6 (+2) 6 (+2) 6 (+1) 6 (+1) 6 (+1) 4 (+1) -
18 18th 6 6 (+2) 6 (+2) 6 (+2) 6 (+2) 6 (+1) 6 (+1) 6 (+1) 5 (+1) 3
19 19th 6 6 (+2) 6 (+2) 6 (+2) 6 (+2) 6 (+1) 6 (+1) 6 (+1) 6 (+1) 4
20 20th 6 6 (+2) 6 (+2) 6 (+2) 6 (+2) 6 (+1) 6 (+1) 6 (+1) 6 (+1) 6

Spells Known:
0 - Arcane Mark, Caltrops, Detect Magic, Mage Hand, Message, Prestidigitation, Ray of Frost, Read Magic, Touch of Fatigue
1st - Blockade, Magic Missile, Expeditious Retreat, Mage Armor, Shield
2nd - Alter Self, Augment Familiar, Eagle's Splendor, Whispercast, Wings of Cover
3rd - Energy Aegis, Halt, Haste, Slow
4th - Assay Spell Resistance, Celerity, Ice Storm, Orb of Cold
5th - Arcane Fusion, Necrotic Skull Bomb, Swift Etherealness, Teleport; Boreal WindB, Cone of ColdB, Gelid BloodB, Ice ShapeB, Mass Fire Shield (cold version only)B
6th - Dispel Magic (Greater), Greater Energy Surge, True Seeing; Freezing GlanceB
7th - Forcecage, Limited Wish, Spell Turning; Ice CastleB
8th - Mind Blank, Polymorph Any Object, Shadow Evocation; FimbulwinterB
9th - Gate, Shades, Shapechange


Spoiler: Play Tips, CR Write Ups, Backstory
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Short version: Jaas Kraal is a full caster (Sorcerer 20), Cha to saves (PoT), hitting +16 BAB by CR 20, with all of the racial goodies that an Immoth gets.

Word of Waring for DMs: The Ice Rune ability is an example of 3.0 dysfunction at it's finest. As written, it only works for prepared spells, and so is useless for a creature with innate Sorcerer casting (unless they take a feat like Arcane Preparation). The intention seems to have been for it work with spontaneous spells. If allowed to work, this gives the creature the ability to cast up to 14 spells as a free action! For the sake of sanity, I would recommend changing this to allow it to work as a swift action instead. Even then, it's an extremely powerful ability.

As to the rest, I ran out of time - mea culpa. Have this instead:



Spoiler: Sources
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CAr - Extra Spell
CM - Arcane Fusion
CoR - Necrotic Skull Bomb
CS - Blockade
Fr - Penguin familiar; spells (Boreal Wind, Fimbulwinter, Freezing Glance, Gelid Blood, Ice Castle, Ice Shape)
LoM - Whispercast
MM2 - Immoth
PHB2 - Celerity, Energy Aegis, Greater Energy Surge, Halt, Swift Etherealness
RotD - Wings of Cover
SC - Assay Spell Resistance, Augment Familiar, Caltrops, Mass Fire Shield, Orb of Cold
UA - Paladin of Tyranny