Question: does anyone know why the Alchemist's golem sucks so hard? As a summoner I can have several monsters out at once, almost any of which is tougher and less likely to die than a golem--plus they can be re-summoned for a simple mana cost, on skills with cooldowns short enough to be useful. Bringing back a golem when it dies requires alchemist gems and a 20-turn cooldown skill which cannot be cast when in sight of an enemy, and the golem comes back with near zero life so you have to wait another 20 turns and recast the refit skill to get it back in fighting fettle. (Summoners have instant Nature's Touch to deal with this problem, naturally). If the Alchemist's own direct damage abilities were powerful enough to compensate for the golem suckage I'd see the point, but they're not--you get to throw a bomb once every three turns, and otherwise are having to peck away at individual enemies using Channel Staff.

Do Alchemists somehow get really powerful later on, assuming you can survive past level 10?