Gambler's Den - Kabuki Hallway

Kyorlin makes his way past the shops and traffic, although it's slow going through the main street; the city's bustle is full of busy people. He makes it to the cleaner's wide-framed causeway and efficiently-stored equipment; he then heads down the steps towards the Kabuki. No one stops him, and it seems the attendant was already expecting him and waves him down to the production that's already started. He pauses at the appropriate landing, and the false door only needs a sharp upwards push before he hears a click.

He swings the door open and enters a wide, slightly-curved hallway that stretches towards the Kabuki. It smells faintly of tobacco and sake, but otherwise it looks like a storage shed for alcohol, bottles, tables, chairs, cards, odd decorations and so forth--all likely for the theatre--and there's a trap-door that blocks ladder that leads downwards still to somewhere else. Still, there are several torch-brackets with torches there, although they are currently unlit.

He can hear muted laughter coming from the Kabuki. Otherwise, the den here is quiet.


----


Parade Grounds

Donovan's opponent sees his state of stupor. Siezing a chance, the man slips a vicious-looking dagger of green metal from the sleeves in his coat. He draws the dagger across Donovan's throat, not pressing it down, but making the idea complete: in a state of stupor, he would slit his opponent's throat. The two judges watching the match each clap twice, confer quickly, and one intones: "Flawed form. Opponent aware. Ten points; No kill."

The kama-wielder looks disappointed and pockets the dagger, then backs up.

Spoiler: Actions
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Full-round-action: Opponent mimics Coup-de-grace with "adamant dagger" but is not granted the honorary kill.

He backs up 5 feet.



--

The soldier advances slowly towards Yrashnal, smiling at his good fortune so far. He stays cautious, and in his opponent's defensive state, he again takes it upon himself to meditate yet again.

Spoiler: Actions
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5' step forward
Full-round action: Changes & re-prepares maneuvers.