Quote Originally Posted by ThePurple View Post
Years ago, I made a martial controller that I called the Scout (based vaguely off of the Scout from 3.X with the Skirmish class feature). You either used off-hand weapons or spears and for the large part functioned similar to how the melee-weapon Seeker ended up manifesting. The major difference was that I included a Trap functionality for the daily powers that allowed them to place traps on the field that had to be triggered by enemies (or with a standard action on the part of the Scout) and, if they weren't triggered, the trap could be "retained" without expending the use of the power.

My group playtested it a bit and it seemed to go pretty well, but it become kind of irrelevant after the Seeker came out since it was so similar to it.
You wouldn’t happen to have any notes on that for posterity’s sake, would you?