Originally Posted by
ThePurple
Years ago, I made a martial controller that I called the Scout (based vaguely off of the Scout from 3.X with the Skirmish class feature). You either used off-hand weapons or spears and for the large part functioned similar to how the melee-weapon Seeker ended up manifesting. The major difference was that I included a Trap functionality for the daily powers that allowed them to place traps on the field that had to be triggered by enemies (or with a standard action on the part of the Scout) and, if they weren't triggered, the trap could be "retained" without expending the use of the power.
My group playtested it a bit and it seemed to go pretty well, but it become kind of irrelevant after the Seeker came out since it was so similar to it.