View Single Post

Thread: Counter spell situation

  1. - Top - End - #12
    Firbolg in the Playground
     
    Man_Over_Game's Avatar

    Join Date
    Aug 2018
    Location
    Between SEA and PDX.
    Gender
    Male

    Default Re: Counter spell situation

    Quote Originally Posted by Lunali View Post
    You can duck behind the wall to avoid counterspell, but you can either hold the action to cast the spell or hold the action to pop out
    There's really only one way to make it work:

    On your turn:
    Spend Action to Hold a Spell.
    Move
    Decide: Release the spell during your turn, or during someone else's turn, using your Reaction.

    You can't really hold your action to move, because then you'd have no Action or Reaction left to cast the spell with.
    Last edited by Man_Over_Game; 2019-05-23 at 05:43 PM.
    Quote Originally Posted by KOLE View Post
    MOG, design a darn RPG system. Seriously, the amount of ideas I’ve gleaned from your posts has been valuable. You’re a gem of the community here.

    5th Edition Homebrewery
    Prestige Options, changing primary attributes to open a world of new multiclassing.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
    Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!