Quote Originally Posted by lord_khaine View Post
I said without attrition.
Assassins die now and then and thus suffer attrition too.

Quote Originally Posted by lord_khaine View Post
I would like to see you designing a 300 gold expansion party for every nation that can clear 40 barbarians.
Without screwing up your middle game :P
You know how many nations are there in the game? That would take days of work at minimum to write all down.

So instead I'll just point out that you start the game with only 400 gold and probably even less than that in income and you'll want to spend 100-200 of that gold in a mage each turn to get your research corps started and capture some 15 provinces minimum plus get a fort with lab completed in the first year (so another 1200ish gold you need to set aside) so being able to produce 300ish gold expansion parties is a necessity for having a shot at winning the game.

Quote Originally Posted by lord_khaine View Post
And yes its a race. Thats why you send armies for the chokepoints. And assasins off to clear corners.
Having safe corners is a luxury, not something you can count on.

Quote Originally Posted by lord_khaine View Post
... i dont considder acting as cheerleader fighting
So mages casting iron/fog warriors/strength of giants/will of the fates aren't helping with the fighting?