I'll say that I'm annoyed by the "Climb Tower, Unlock Map" trend that's become standard. Assassin's Creed 1 started it, and now it feels like anything open world will require you to arbitrarily climb a tower to know the local area, even if the character has lived there for years (looking at you, Spider-Man). The only game in recent memory that tried to innovate on this was Horizon Zero Dawn, where they A. Justified the need to get a map from a tower (the character had never been to the area and the towers were explicitly gathering map data), B. Let the map fill in on its own as you explored, C. Made the towers interesting to climb and not just running/climbing up the side, and D. Still had options for gaining maps by buying them (only for collectibles, but it's nice to be able to opt out of that)