Blade's magic system is far more workable than RoS's - but it still isn't intended for D&D "I'm a fighter, you're a ranger, he's a sorcerer, we're all recently graduated turnip farmers, lets go fight giant rats!". Magic is Effin scary. It is meant to be scary. And rare. If you think Ten Who Were Taken and not Harry Potter, you get the idea. The book openly suggests sorcery is only marginally applicable for PCs because sorcery is not friendly, not known, and represents the sort of power that is often kept off screen as an existential threat.


But that's ok. because it's not a game about progression from 1-20 as you start fighting goblins and end saving worlds. It's a game about characters who are already badasses and mostly stay badasses throughout. You just have to accept there are entirely different calibers of badassery, and that the best way to kill a sorcerer might be stab them in the back (No HP...a knife in your eye will kill most any human) rather than line up and shout battle cries at each other.