Quote Originally Posted by Mythalidor View Post
The concept for this explained mechanics-wise is a full caster monk, with one spell per spell level.

Explaining it concept-wise is that in the world of Soul Land, people awaken a "martial soul" which is hereditary and can be something like a sword or a transformation, then as they reach every 10 levels of cultivation (which I figured ever other level 1,3,5, etc...) they have to go out into the wilderness and kill a monster, gaining one new ability based on the monster killed.

That's why I was kind of stuck between monk and sorcerer for it as they both share common elements with it.
That sounds like something that would not work well in 5E.

First off, full-caster Monk. Overpowered-Monks are great on their own, slapping on 9th level spells is crazy.
Second off, abilities based on monsters slain. It's really hard to work out-I should know. I've tried to make a Megaman class, and it just doesn't work well if you have to kill/defeat stuff to get powers.

So, I ask once again-what's the FLUFF concept? Ignore mechanics. Just tell me what the fluff.