The problem with P2 is not the lack of options, but the fact that most options just don't
do a whole lot. Rather than getting bread-and-butter options at level one, the fighter's feats are either ridiculously situational, or let you do something you can already do without the feat. And almost all of them have keywords like open/press/flourish/stance, that have the sole purpose of inhibiting combos. WHY would a system have four keywords to inhibit combos, anyway?
- Double Slice: for two actions, you can make two attacks. Without this feat, you can already spend two actions to make two attacks.
- Exacting Strike: only works if you make three attacks in a turn (which is usually bad for accuracy reasons), and then only affects the third attack if the second misses.
- Point Blank Shot: costs an action to negate a penalty that didn't exist in earlier editions (i.e. bows take -2 to hit within 30'). Without this feat, you could negate the penalty by simply moving.
- Power Attack: for two actions, make a single attack that deals less than twice the damage. This usually will not increase your damage.
- Reactive Shield: spend an action to raise your shield. Without this feat, you can already spend a (different kind of) action to raise your shield.
- Snagging Strike: since it requires a free hand, it locks you out of every common fighting style. But at least it doesn't have limiting keywords.
- Sudden Charge: it's pretty rare that an enemy is exactly within two moves but not within one move. It's more effective to simply increase your speed.