If you have some homebrew breakage rules, then "more likely to break" makes sense.


Having varied levels of "quality" in addition to breakage homebrew could pretty easily provide wear & tear mechanics:

- "High-Quality" weapon or armor which fails a damage check -> "normal" weapon or armor
- "Normal" weapon or armor which fails a damage check -> "damaged" weapon or armor
- "Damaged" weapon or armor which fails a damage check -> broken

Perhaps a spell like Mending can transform a Damaged item -> Normal item, but nothing will return a High-Quality status once the item has seen too much wear & tear.