Quote Originally Posted by jjordan View Post
I'd like to see D&D 6e go to a skill-based system with standard templates for the classes, implement a robust e-publishing system to reduce costs and production times as well as allow for periodic content updates and errata, and leverage the creativity of the community with online tools that allow the community to connect and share their creativity while strengthening the WotC brand.
I expect this is pretty close to what they'll end up doing, offering people the opportunity to monetize homebrew in exchange for a cut as they do with the DM's Guild, coupled with further leaning into a quasi-SaaS model as they've started to with D&D beyond. Print products will continue to go away, not because of costs associated with print, but because they don't get a piece of the resale market. Can't imagine (or at least I seriously hope) they won't go completely away from print, but we'll see.