View Single Post

Thread: [D&D 5e] Redwall Races

  1. - Top - End - #1
    Barbarian in the Playground
     
    DrowGirl

    Join Date
    Apr 2014
    Location
    Washington, USA
    Gender
    Male

    Default [D&D 5e] Redwall Races

    Here are some races I am working on for D&D 5e based off of the Redwall Books by Brian Jacques.

    Spoiler: Badger
    Show
    +2 Strength, +1 Constitution, +1 Wisdom

    Size: You are between 7 and 8 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

    Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You canít use this feature again until you finish a long rest.

    Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weaponís damage dice one additional time and add it to the extra damage of the critical hit.

    Mighty Strength: Your maximum possible strength score is 2 higher than other races (22 unless modified by a class ability).

    Spoiler: Foxes
    Show
    +1 Intelligence, +2 Charisma, one other ability score of your choice increases by 1.

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Skill Versatility: You gain proficiency in two skills of your choice.

    Silver Tongued: You know the Friends cantrip, Charisma is your spellcasting ability for this spell.

    Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.

    Spoiler: Long Patrol Hare
    Show
    +2 Dexterity, +1 Charisma

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Fleet of Foot: Your base walking speed is 35 feet.

    Keen Senses: You have proficiency in the Perception skill.

    Sprinter: When you dash you gain additional 10 feet of movement.

    Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

    Spoiler: Hedgehogs
    Show
    +2 Constitution, two other ability scores of your choice increase by 1.

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Skill Versatility: You gain proficiency in two skills of your choice.

    Tool Proficiency: You gain proficiency with one of the artisanís tools of your choice: smithís tools, brewerís supplies, or carpenterís tools.

    Spines: Creatures that successfully grapple you take 1d6 points of piercing damage.

    Spoiler: Mice, Rats, Voles, Ferrets, Stoats, and Weasels
    Show
    Two different ability scores of your choice increase by 1.

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Skills: You gain proficiency in one skill of your choice.

    Feat: You gain one feat of your choice.

    Spoiler: Moles
    Show
    +1 Constitution, +2 Wisdom

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. You have a have a burrow speed of 5 feet.

    Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You canít discern color in darkness, only shades of gray.

    Tool Proficiency: You gain proficiency with the artisanís tools of your choice: smithís tools, brewerís supplies, or masonís tools.

    Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

    Artisanís Intuition: When you make an ability check with artisanís tools, roll 1d4 and add it to the result.

    Spoiler: Otters
    Show
    +2 Strength, +1 Constitution

    Size: You are between 7 and 8 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

    Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

    Martial Training. You are proficient with two martial weapons of your choice.

    Hold Breath. You can hold your breath for up to 15 minutes at a time.

    Riverfolk: You gain proficiency with one of the artisanís tools of your choice: navigatorís tools, carpenterís tools, or water vehicles.

    Spoiler: Squirrels
    Show
    +2 Dexterity, two other ability scores of your choice increase by 1.

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

    Claws: You have a climbing speed of 30 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike.

    Skill Versatility: You gain proficiency in two skills of your choice.

    Spoiler: Guosim Shrews
    Show
    +2 Dexterity, one other ability score of your choice increases by 1.

    Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

    Speed: Your base walking speed is 25 feet.

    Nimbleness: You can move through the space of any creature that is of a size larger than yours.

    Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

    Weapon Familiarity: You are proficient with rapiers, short swords, and short bows.

    Riverfolk: You gain proficiency with one of the artisanís tools of your choice: navigatorís tools, carpenterís tools, or water vehicles.

    Spoiler: Wildcats
    Show
    +2 Dexterity, +1 Charisma

    Size: You are between 7 and 8 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

    Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You canít discern color in darkness, only shades of gray.

    Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

    Claws: You have advantage on climb checks. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike.

    Skills: You gain proficiency in the Stealth skill.
    Last edited by Izzarra; 2019-09-18 at 09:29 PM.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese