I admit this is more complicated than the standard system, but that was sort of the intent. I was looking for a more granular system, a little more tactical complexity, a little more realistic combat where things are happening more in parallel rather than in series where combatants finish their entire turn before others get a chance to react to those actions, and honestly I was getting bored of the standard way of doing things and looking for a change of pace. No I have not playtested this yet but that will be the real test as to whether this works or not.