Passive Abilities


Passive abilities are permanent. Once you learn them you can not trade them out


Two Weapon Fighting 2 AP - ability to fight with 2 one handed weapons, -1 to hit/main, -2 to hit/offhand
Ambidextrous 4 AP - no penalty to hit when fighting with 2 one handed weapons

Silver tongue 2 AP - +5 to any Speech checks

Practiced Fighter 1 AP - +2 to hit with any Melee weapon
Experienced fighter 2 AP - +2 to hit with any melee weapon
Expert Fighter 3 AP - +4 to hit with any melee weapon

Distance Runner 3 AP - +20 to speed

Crack Shot 2 AP - +5 to hit with Firearms

Cardio 1 AP - +1 Wellness, +10 speed

Limber up 5 AP - +1 Fitness, Agility, and Wellness

Half Rations 4 AP - able to use 1/2 food and water rations each day

The Librarian 3 AP - Choose 1 new Proficiency or language

Eagle scout 2 AP - +2 First aid, +4 tracking/hunting

Programmer 2 AP - +5 Hacking/Programing

*Skilled 1 AP - Gain 2 skill points.

*Team Player 3 AP - +1 to any camp skill

*Bob and weave 2 AP - +1 AC


* can be taken multiple times