Tsu-Tse flattens himself against the top of the pillar, sliding to the edge furthest from the roiling mass, before launching in a spinning backflip, over to a pillar a bit further away. Whilst in the air, he is already drawing out bottles that he uses to take the brunt of the fall when he lands. Ignoring the tinkle of broken glass, he rising from his crouched landing and hurls the shattered remains at the enemy, with a force that would tear jagged holes in any normal foe.

Spoiler: Actions
Show

Using sudden leap to jump 10' to D16, provided the pillar can give me enough cover that it doesn't get an attack of opportunity. Otherwise just stay put and use melee in place of ranged (identical stats).

Ranged attacks - no range increments or power attack, -3 for negative levels
(1d20+16)[21] for (1d6)[2] plus (1d8+14)[19] slashing and piercing damage
(1d20+16)[22] for (1d6)[1] plus (1d8+14)[19] slashing and piercing damage
(1d20+11)[21] for (1d6)[1] plus (1d8+14)[20] bludgeoning damage
(1d20+16)[27] for (1d6)[2] plus (1d8+14)[16] bludgeoning damage