Quote Originally Posted by Old Harry MTX View Post
That's right, but I suggest using a "point system" that allows you to apply various effects to the cantrips, to give more versatility. Half the progression fo the sorcerer should be fine IMHO.
I find point systems to be clunky and annoying, and while I like it on sorcerer, I don't want it on a wizard. I'm a big fan of choice's in subclasses, so I think I would go with something like the invocations for eldritch blast but applied to all cantrips, something like: at second level choose one option below to apply to all cantrips:
All damaging cantrips can knock creatures 10 feet back
All damaging cantrips can pull target 10 feet closer
All damaging cantrips add your Int modifier to the damage
You may cast any cantrip with an action casting time as a bonus action
You can expend a spell slot to deal an extra die of a cantrips damage.
And then allow more choices at every new level maybe, and replacing the "better spell copying" thing would be the ability to copy cantrips into your spellbook.
This way you could still have normal wizard spells, but maiming cantrips would be more possible, and more customizable.