Quote Originally Posted by Callix View Post
My bad. In that light, I like it. It helps that the healer now does not have more hit points and better AC than a ranger of the same level. And the name of one of the spells you want to bar them from is "Divine Power".
Oh, and you can persist fixed-range emanations, like Bless or Prayer, which buff the entire party, but not that efficiently. Certainly not worth 6 turn attempts.
Ahh, yes... thanks.

And really, I have no problem with them persisting the fixed-range emenations. They'e generally not game-breaking like Divine Power and Righteous Might...