Quote Originally Posted by bigbaddragon View Post
But back to the topic: what do you think about designing the campaign backwards - from the end to beginning?
I sometimes do that. Finding a neat "scene" and working up to that point can sometimes make for very twisting and fun plots.

However, sometimes it's also good to let things flow naturally from the start to the end, as when you force yourself to meet your "scene", you may make it seem way too contrived. From my experience, many players like to hold the reigns while you throw obstacles in their path - they often don't like sitting in the back of the coach as you drag them to each destination.

So, I think it's best to try to reach a medium. Try to make for some really nice parts with some planning, but make contingencies in anticipation of players taking their own route.