Games: OB2
Large Ooze (T-Virus Carrier)
Hit Dice: 12d10+84 (150HP)
Initiative: -1
Speed: 10’ (2 squares)
Armor Class: 17 (-2 size, -1 Dex, +10 natural); touch 7; flat-footed 17
Base Attack/Grapple: +9/+32
Attack: Tentacle +22 melee (2d6+15) or Slam +22 melee (2d6+15)
Full Attack: Tentacle +22 melee (2d6+15) or Slam +22 melee (2d6+15)
Space/Reach: 15’/15’
Special Attacks: Absorb, Catapult, Improved Grab
Special Qualities: Ooze traits, T-Virus Carrier traits, Immunities, Frightful Presence
Saves: Fort +7, Ref -1, Will +0
Abilities: Str 41 (+15), Dex 8 (-1), Con 24 (+7), Int 0 (--), Wis 10 (+0), Cha 1 (-5)
Skills: N/A
Feats: N/A
Challenge Rating: 12
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
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Absorb (Ex): Nyx can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check; once inside, the opponent takes 2d6+15 points of crushing damage plus 1d8 points of acid damage per round from Nyx’s digestive juices; a swallowed creature can cut its way out by dealing 50 points of damage to Nyx’s digestive tract (AC7); once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out; Nyx’s gullet can hold 2 Large, 8 Medium, 32 Small, 128 Tiny or 512 Diminutive or smaller creatures
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Catapult (Ex): Nyx can launch a small stone high into the air every 3 rounds; this stone deals 2d6+3 damage, has a range increment of 50’ (no minimum distance), & can be avoided with a successful Reflex save (DC12); in all other respects, this attack is identical to the use of a Light Catapult (see
Siege Engines, in the DMG)
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Improved Grab (Ex): to use this ability, Nyx must hit with its Tentacle attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Absorb
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Immunities (Ex): Nyx has immunity to sleep & paralysis effects, poison, acid-, cold-, electricity-, & fire-based damage; in addition, Nyx is immune to any spell or spell-like ability that allows spell resistance, & is not subject to subdual damage, ability damage, ability drain, or death from massive damage
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Frightful Presence (Ex): Nyx can inspire terror by charging or attacking; affected creatures must succeed on a DC12 Will save or become shaken, remaining in that condition as long as they remain with 20’ of Nyx; the save DC is Constitution-based