Tryntha
The stench of the foul creatures swelled up inside her nostrils, but there were kinsmen and new companions in danger. Her Deathwatch spell acted as a constant reminder of what they fought, as the auras showed death wherever the creatures went. She used the magic to keep track of everyone on the battlefield, making ready to assist anyone who became injured. Trusting her kinsmen, she stayed within their protective circle and once again called on her powers to destroy these wretched abominations.
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Fort Save - (1d20+5)[20]
if necessary
Turning Check - (1d20+3)[10] Turning anything 7HD or less
Turning Damage - (2d6+8)[17] Turning 17HD of creatures, destroying anything 3HD or less