Ligamental, Small
Small Elemental (Flesh, Extraplanar)
Hit Dice: 2d8+2 (11HP)
Initiative: +1
Speed: 20’ (4 squares)
Armor Class: 13 (+1 size, +1 Dex, +1 natural); touch 12; flat-footed 12
Base Attack/Grapple: +1/-1
Attack: Slam +4 melee (1d6+3)
Full Attack: Slam +4 melee (1d6+3)
Space/Reach: 5’/5’
Special Attacks: Constrict, Flesh Mastery
Special Qualities: Darkvision 60’, Elemental traits, Fast Healing 1
Saves: Fort +4, Ref +1, Will +0
Abilities: Str 14 (+2), Dex 12 (+1), Con 13 (+1), Int 4 (-3), Wis 11 (+0), Cha 11 (+0)
Skills: Listen +2, Spot +3
Feats: Power Attack
Environment: Elemental Plane of Flesh
Organization: solitary
Challenge Rating: 2
Treasure: N/A
Alignment: usually Neutral
Advancement: 3 HD (Small)
Level Adjustment: N/A

This strange creature appears to be a nearly shapeless mass of muscle tissue, linked to only a few ever-shifting bones by ropey tendons & ligaments. Vaguely slug-like, the elemental being lacks any facial features, save for two short, muscular stalks that suggest eyes.

Ligamentals, also known as Flesh Elementals, are like microcosms of the plane-body itself. These ubiquitous creatures roam the entire plane, performing various tasks that (mostly) serve to aid the plane-body. They seem to lack any internal organs & only possess a few bones for the absolute minimum of structural support; instead, they are composed almost entirely of muscular tissues, making them strong & tough.

A Small Ligamental is about 3’ across & weighs almost 50 pounds. It speaks Corpan, but not much.

Constrict (Ex): on a successful grapple check, a Ligamental deals 2d6+4 points of damage (20/×2 critical)

Flesh Mastery (Ex): a Ligamental gains a +1 bonus to attack & damage rolls on any opponent that they are in contact with, such as while grappling, performing touch attacks, or casting spells with a range of touch; this bonus does not apply if the opponent is not made of flesh (Constructs, Elementals, Fey, Oozes, Outsiders, & incorporeal Undead)