"I agree we must flee. There is little or nothing we can do without a strong cleric to save the town if each person who dies just raise up. Very soon we will be horribly outnumber and we had problems putting one down. Forge scrounging for gear lest just run."
However when he see Yezt rush into combat he can not just let him go alone. Mo will move up while drawing his dagger and slash the zombie from the oposite side.
To hit - (1d20+2) Removed the +2 if you think he can not get a flanking postion.
Damage - (1d4)