Originally a desolate desert plain not unlike the nearby Harshrealm Desert, Alphantica was used extensively as a testing site for new magical technologies during the Age of Dragons. As a result, the local climate was irrevocably altered into a freezing tundra almost as desolate as before, and was abandoned by most humanoid races. What remained eventually mutated into the Homo Guinus species of anthropomorphic penguin, and a number of indigenous penguins became capable of higher thought.
A chilly place by nature, but the company is good, and the population has a high percentage of magic-users.
Citadel of Bis Anu
Built by the Erenatl and Grisgol to honour their god Bis Anu, the citadel (Now lost, though recent sightings purport otherwise) was the site of a major battle between it's inhabitants and the Order of Vengeance (See above), and has lain buried for centuries afterwards. Recent activity in the region suggests it may have been located, but no official announcement has been made.
This large island is largely covered in dense jungle, inhabited primarily by the barbaric Treetop Kobolds. Their more-civilised cousins, the Plains Kobolds, inhabit the sparse patches of open ground, to avoid the fickle malevolence of their tree-dwelling relatives.
Home to Dwarves and subterranean Elves (Including Drow and Moonelves), this large mountain range is over 450 miles long. Whilst the Dwarves and Drow are constantly arguing beneath the rock surface, the Moonelves occupy plateaus along the faces of the mountains, where their summer resorts are famed.
Fortress of Vengeance
Founded eight centuries ago by the Order of Vengeance, this lovely stronghold has wonderful views of the ocean and the Elwind mountains, though word has it that the Order has long since died.
The order was founded to combat the increasing population of Grisgol and Erenatl in the nearby Softwind Desert, though they enjoyed many other exploits in their quests.
Sadly, it seems that the Fortress exploded recently, leaving little more than rubble.
The unfortunately-named Fudge Land was the center of the Moonelf Empire, led by Sildyu and her dragon army millennia ago. Since her demise, it has fallen into ruin and the population is largely monstrous. A small humanoid enclave still exists in the former capital of Stradville.
This expansive forest group is home to noble the High Elves, who rarely enjoy company.
Grand Tusk plains
Home to the Orc races, the Grand Tusk plains stretch on for hundreds of miles of hilly grassland. It is not a recommended travel destination.
The largest of the land's two deserts, Harshrealm was named after the first Human to circumnavigate it, Lional Harshrealm. It has a thriving population of Medusae and Gorgons, and is considered a No Man's Land by many travellers
The deepest canyon in the world, few have ever managed to reach the bottom and survive to return to the top.
A prominent fishing island, Pericle Island is home to Blauport City, a city world-famous for it's tourism and low crime levels. Founded by a member of the now-defunct Order of the Open Palm, her lineage continues to protect the city to this day.
The primary population of the small Pixel island chain is comprised of Sprites, especially Pixies, and is said to be a Willy Wonka-esque dazzling place. However, the Sprites endure repetitive civil wars, typically about some minor detail of the landscape or their own culture and its evolution, so the borders have been closed for decades.
Not many people visit this area, as it is tightly controlled by the indigenous goblinoid population. Those who do manage to get past the borders and back compare it to staff break rooms.
The island home of the odd Flying Landfish, Salmonville (Also known as "The Boot") is known for it's primary export of environmentalist extremists, who object strongly to the fishing of the world's oceans. That, and Not-so-flying Landfish Sushi.
This island is inhabited by humans, like it's neighbour, Pericle Island, however the people here are an entirely different sort. They admire the colour red, have an extreme sense of nationality, and believe politically that all men are equal. Because of their nationalism, their borders are almost universally closed, save a few choice entryways where one can access the country, albeit with a full armed guard. The Schizotecians are known to have highly advanced technologies in comparison to other lands, often reminiscent of ancient Tajiran devices.
The Western sister to Harshrealm Desert, Softwind is, as it's name implies, far kinder to travelers than Harshrealm. It's monster population is far lower, though rumours of Erenatl and Grisgol living beneath the surface persist since the construction of the now-lost Citadel of Bis Anu. If you don't mind getting sand in...everywhere, building a summer home in Softwind Desert isn't so bad an idea, provided you bring the proper Clerics.
Home to the vastly devastated Pikalite people, Tajira has closed its borders to most civilised races, and remains shrouded in mystery since their near-annihilation during the Age of Dragons.
Symbols per Country per Race