Quote Originally Posted by Lord_Gareth View Post
No Martyrs (Ex): "No Martyrs," is another motto of the Whirling Bastions, meaning that they will never die in the line of duty. Starting at sixth level, they are dead a -20, not -10. At tenth level, this changes to -40. They may continue to move and act without penalty until death.
I don't really see the point in this. Since you're letting them act normally at negative hp, just say that they get +10 hp and +20 hp at 6th adn 10th levels respectively, and give them Diehard as a bonus feat. Same exact effects, but by keeping everyone dead at -10 it's less to keep track of.

Trust Your Armor (Ex): The Whirling Bastion takes her hits with grace, presenting chains, pauldrons, helms, and shields to take her blows for her. Starting at level seven, she gains DR equal to her Armor bonus to AC plus her Shield bonus to AC, divided by two, rounded up (so a Whirling Bastion in Chainmail with a Heavy Steel Shield has DR 4/-). This ability cannot be used if the Whirling Bastion is immobilized.
Instead of "immobilized", the standard phrasing is "helpless", since that's the official condition name. Otherwise it's fine.

Whipping Boy (Ex): At this point in her career, the Whirling Bastion has developed a slight tendency to masochism, entering every battle smiling a little on the inside at the prospect of taking blow after blow. Stating at ninth level, for every ten points she is below her full normal health, she gains a +1 on all attack and damage rolls. Additionally, the Whirling Bastion becomes immune to death effects.
Yeah, this is too strong. How about for every 10 below maximum health? With the kind of hp this guy racks up, he can afford to take a lot of damage, so that makes this overpowered.

Vengence (Su): The last teaching of the Whirling Martyr is one of energy and its motion. If you can turn your opponent's blows back upon them, then the fight can be won. The Whirling Bastion takes this to an extreme and literal degree, becoming capable of inflicting mirrors of the blows she has taken upon her foes. Starting at tenth level, she may choose to forgo rolling her own damage for attacks, instead dealing damage equal to the amount of damage she has taken in the last round to any foes she strikes. Note that this means she does not get any bonus damage from Strength, magical weapons, or her Whipping Boy ability (or any other damage modifiers), nor does this ability copy magical effects such as a Nine Lives Stealer.
Hm... this is cool in theory, but it seems a bit underpowered for a capstone. Perhaps say that by making one attack roll, she can automatically do that much damage to every threatened enemy? It's still only an ability to use occasionally, when you took a lot of damage in the last round. You'd like to have more utility out of a capstone.