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    Barbarian in the Playground
     
    Damionte's Avatar

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    May 2007
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    Default Re: Arena Tournament, Round 17: Dunkin vs. Kale

    I don't know where you are, but I am assuming you've already come out form behind the wall around the starting positions. if so you'll be able to see this as I've lit up part of the arena.

    Round - 2

    Currently standing with my pets in R2. I cast light last round. This round I use my sling to launch the Lit stoneto H18. I'm tossing it blind so there's a scatter effect. With 1 being north if I miss my square.

    Attack Roll Against AC5 to hit the square: (1d20+2)[12] Took off for range increments.
    Miss Chance 50% need over to make it. (1d100)[76]
    Ignore the scatter dice it hit the square.
    Scatter die on a miss:(1d6)[3] 1 is north, goign clockwise.
    Scatter distance:(1d4)[3] squares.

    There is a light spell in H18

    This should light up everything between wherever this lands and where I "was" as it travelled, if only briefly.

    Now that I'm back in the darkness I'll wait for LOS before finishing my turn.

    Remaining Actions:
    Edited based Off LOs reports.
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    I stay where I am.


    Spot:(1d20+4)[20]

    Opening Status & Position:
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    Current Action/Location: / R2
    Vital Statistics:
    HP: 8/8
    AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
    Saves: Fort +3, Ref +2, Will +5
    Special Abilities::
    Conditions:

    Current Creatures

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    Chevy: Animal Companion:
    Current Action/Location: / Q3
    Vital Statistics:
    HP: 6/6
    AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
    Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
    Special Abilities:: Pounce, Low Light, Scent
    Conditions:


    Robin: Mount
    Current Action/Location: / R3
    Vital Statistics:
    HP: 13/13
    AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
    Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
    Special Abilities:: Trip +3, Low Light, Scent
    Conditions:

    Last edited by Damionte; 2007-12-12 at 01:21 AM.
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